AI-Assisted Concept / Production Artist

Hit Box Games LLC , Posted 1 week ago

Middle

Freelance

Negotiable

Remote

We are a small independent game team building an unannounced rock-horror story-driven game in Unreal Engine 5.

The project sits at the intersection of games, horror, and rock / metal culture, with creative input from world-class music talent.

The project is currently in prototype / vertical slice stage. This means the work is practical, hands-on, and visible quickly in the build. We are looking for people who like early-stage projects, can work from rough direction, and can help turn a prototype into a stronger pitch demo.

You will work directly with the project leads, with fast feedback and clear short-term goals. The team is small, so good work has real impact.

What are you working on?
  • The name of the project(s): Unannounced rock-horror story-driven game
  • At what stage of the project(s)? Early prototype. Story and vision are defined, but core art, characters, animation, and UE5 vertical slice are still being built.
  • Genres: Action, Adventure
  • Platforms: PC, Console
Team size and structure?

Small independent team with project leads, writer/story support, Unreal development support, character art, and external freelancers/studios as needed

For which tasks (responsibilities)?

Target:

Help turn AI-assisted ideas, rough references, and team notes into original, consistent, production-usable art for a rock-horror story-driven game.

Tasks:

  • Clean up, redraw, paint over, and improve rough AI-assisted images.

  • Create original concept support for characters, costumes, symbols, props, environments, posters, and mood boards.

  • Help keep the visual style consistent across rock, horror, backstage, occult, and supernatural material.

  • Prepare clear paintovers, callouts, variants, and reference sheets for 3D artists and Unreal implementers.

  • Remove random AI artifacts and make designs more coherent.

  • Work quickly and keep the art practical for a vertical slice.

What kind of professional are we looking for?
  • Strong 2D art fundamentals.

  • Good taste for horror, rock, dark fantasy, or comic-inspired visuals.

  • Ability to work from messy references and make them clear.

  • Comfortable using AI tools as part of ideation while delivering human-edited original work.

  • Ability to create clean callouts and reference sheets.

  • Photoshop, Procreate, Blender, PureRef, Figma, or similar tools

Nice to have:

  • Game concept art experience.

  • Character, costume, creature, prop, or environment design experience.

  • Experience preparing art for 3D artists.

  • Paintover / before-after examples.

What is important for us in a person?
  • Fast iteration.

  • Good visual judgment.

  • Clear communication.

  • Comfortable with feedback and revisions.

  • Able to make rough ideas cleaner without overcomplicating them.

Why do we enjoy working here?
  • Opportunity to help define the visual style of an early-stage game.

  • Varied work across characters, props, environments, and mood.

  • Direct feedback from project leads.

  • Good portfolio material if the trial goes well.

What are the conditions and bonuses?
  • Remote work.

  • Freelance / contract setup.

  • Short paid trial task first.

  • Flexible schedule by agreement.

The selection process
  1. Send portfolio with concept/design examples.

  2. Short intro call or message exchange.

  3. Small paid trial such as cleaning up one rough AI reference or creating a small concept sheet.

  4. Continue on vertical slice support if the trial fits.

Before/after or paintover examples are very useful.

Hit Box Games LLC

Company type: Publisher, Developer

Employees: 11-50

Platforms: PC, Mobile, Console, VR/AR

Genres: Action, Adventure, Puzzle, Simulation, Shooter, Card and/or Board, Casual, Arcade, Fighting, Platformer, Trivia, Hyper-casual

http://www.hitbox-games.com

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