Middle
Freelance
Negotiable
Remote
We are a small independent game team building an unannounced rock-horror story-driven game in Unreal Engine 5.
The project sits at the intersection of games, horror, and rock / metal culture, with creative input from world-class music talent.
The project is currently in prototype / vertical slice stage. This means the work is practical, hands-on, and visible quickly in the build. We are looking for people who like early-stage projects, can work from rough direction, and can help turn a prototype into a stronger pitch demo.
You will work directly with the project leads, with fast feedback and clear short-term goals. The team is small, so good work has real impact.
What are you working on?
- The name of the project(s): Unannounced rock-horror story-driven game
- At what stage of the project(s)? Early prototype. Story and vision are defined, but core art, characters, animation, and UE5 vertical slice are still being built.
- Genres: Action, Adventure
- Platforms: PC, Console
Team size and structure?
Small independent team with project leads, writer/story support, Unreal development support, character art, and external freelancers/studios as needed
For which tasks (responsibilities)?
Target:
Help turn AI-assisted ideas, rough references, and team notes into original, consistent, production-usable art for a rock-horror story-driven game.
Tasks:
Clean up, redraw, paint over, and improve rough AI-assisted images.
Create original concept support for characters, costumes, symbols, props, environments, posters, and mood boards.
Help keep the visual style consistent across rock, horror, backstage, occult, and supernatural material.
Prepare clear paintovers, callouts, variants, and reference sheets for 3D artists and Unreal implementers.
Remove random AI artifacts and make designs more coherent.
Work quickly and keep the art practical for a vertical slice.
What kind of professional are we looking for?
Strong 2D art fundamentals.
Good taste for horror, rock, dark fantasy, or comic-inspired visuals.
Ability to work from messy references and make them clear.
Comfortable using AI tools as part of ideation while delivering human-edited original work.
Ability to create clean callouts and reference sheets.
Photoshop, Procreate, Blender, PureRef, Figma, or similar tools
Nice to have:
Game concept art experience.
Character, costume, creature, prop, or environment design experience.
Experience preparing art for 3D artists.
Paintover / before-after examples.
What is important for us in a person?
Fast iteration.
Good visual judgment.
Clear communication.
Comfortable with feedback and revisions.
Able to make rough ideas cleaner without overcomplicating them.
Why do we enjoy working here?
Opportunity to help define the visual style of an early-stage game.
Varied work across characters, props, environments, and mood.
Direct feedback from project leads.
Good portfolio material if the trial goes well.
What are the conditions and bonuses?
Remote work.
Freelance / contract setup.
Short paid trial task first.
Flexible schedule by agreement.
The selection process
Send portfolio with concept/design examples.
Short intro call or message exchange.
Small paid trial such as cleaning up one rough AI reference or creating a small concept sheet.
Continue on vertical slice support if the trial fits.
Before/after or paintover examples are very useful.
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