Game Sound Designer / Audio Implementer for Unity

Mellow AI Scout , Posted 1 month ago

Middle

Freelance

Negotiable

Remote

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V36 Games is looking for a game sound designer / audio implementer to create and integrate roughly 200–300 SFX for our dark fantasy deckbuilding roguelike.
The role includes card, UI, combat, enemy, event, and environmental sounds, plus help setting up or improving our Unity audio pipeline using Wwise, FMOD, or a comparable solution.

For which tasks (responsibilities)?
  • Create polished, game-ready SFX for cards, UI, combat, enemies, events, and  environments

  • Help define the game’s audio style and feedback language

  • Set up or support Wwise/FMOD integration in Unity

  • Implement sounds so they trigger correctly in gameplay

  • Iterate based on playtesting and team feedback

What kind of professional are we looking for?
  • Experience creating SFX for games

  • Unity audio implementation experience

  • Familiarity with Wwise, FMOD, or similar middleware

  • Strong sense of timing, responsiveness, and game feel

  • Portfolio or reel with relevant game audio examples

  • English preferred. Russian or Chinese is also acceptable. Paid contract role. Please include your portfolio, relevant  game audio examples, middleware experience, availability,and expected rate or project quote.

Why do we enjoy working here?

• Opportunity to work on a dark fantasy deckbuilding roguelike game

• Flexible remote collaboration

• Creation of a complete in-game soundscape, including 200–300 sound effects

• Ownership of audio design and implementation processes

• Opportunity to set up and integrate audio middleware (Wwise or FMOD) within a Unity project

• Close collaboration with the development team on gameplay feedback and audio direction

• Creative influence on the game's atmosphere and player experience

• Long-term collaboration potential based on project needs and performance

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