Lead UX Designer

Alloi , Posted 1 week ago

Senior

Freelance

Negotiable

Remote

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We are seeking an experienced, thoughtful, and highly skilled Lead UX Designer to guide the user experience across our upcoming manufacturing simulation game. If you excel at structuring complex systems, designing intuitive player flows, and turning deep mechanics into clarity - this is the role for you.

What are you working on?
  • The name of the project(s): Unannounced Simulation Title
  • At what stage of the project(s)? Early Development
  • Genres: Simulation
  • Platforms: PC, Console
Team size and structure?

7

For which tasks (responsibilities)?
  • Lead UX direction for complex gameplay systems, ensuring clarity, accessibility, and intuitive flow.

  • Own the full UX process: research, flows, user journeys, information architectures, wireframes, prototypes, documentation, and iteration.

  • Translate deep gameplay mechanics into approachable interfaces and user flows that scale with system complexity.

  • Collaborate closely with UI designers, game designers, and developers to define player needs and streamline interactions.

  • Drive usability testing, gather player insights, and iterate based on data and feedback.

  • Build and maintain UX frameworks, guidelines, and best practices across the project.

  • Mentor UI/UX team members as needed and help shape studio-wide UX standards.



What kind of professional are we looking for?
  • 5–10 years of hands-on UX design experience in video games and/or sophisticated industrial simulation platforms

  • Proven experience designing UX for complex scenarios and systems with a high density of information and decision-making requirements, such as industrial simulation systems, military systems, and of course video games

  • Demonstrably expertise with Figma - structuring files, component libraries, prototyping, and design systems

  • A strong, presentable portfolio showcasing:

    • Research and thought process

    • User flows and Information Architecture

    • Wireframes for complex systems

  • Problem-solving in deep game experiences or simulation experiences

  • Ability to break down intricate mechanics into clear, user-friendly UX solutions.

    Bonus Points:

  • A deep and abiding love for strategy and simulation video games

  • Experience in economy systems, tech trees, management interfaces, or multi-layered simulation UI in video games

  • Experience with industrial simulation systems

  • Strong analytical skills and familiarity with player research methodologies

What is important for us in a person?

Team player, eternal learner, no ego, researching always for better outcome

What are the conditions and bonuses?

Work hours 9am -6pm, 5 days a week, remote, freelancer role

The selection process

1- first introduction interview

2- test task

Very fast decision if the candidate is matching our culture and knowledge / experience needed

No need for cover letter

Alloi

Company type: developer

Employees: 1-10

Platforms: PC, Console

Genres: Simulation

View all vacancies from Alloi
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