We’re looking for a Senior 3D Character Artist to create game-ready characters for a top-down ARPG and help improve our real-time character pipeline.
What are you working on?
- Genres: Role-playing, Action
For which tasks (responsibilities)?
Create high-quality characters according to approved concept art up to final setup in Unity engine
Produce hero characters, enemies, and modular gear sets
Create stylized, hand-painted textures with strong material definition and contrast
Ensure strong silhouette and readability for a top-down camera
Maintain consistency with the established art direction
Optimize assets for performance (poly/texture budgets, LODs)
Contribute to improving character workflows and production standards
What kind of professional are we looking for?
5+ years of professional experience as a 3D Character Artist
Strong portfolio with stylized character work
Proven experience creating hand-painted or painterly PBR textures
Excellent skills in ZBrush, Substance Painter, and Blender
Solid understanding of PBR materials and baking workflows
Experience implementing assets in a real-time engine
Ability to work independently in a remote environment
Nice to have
Experience working on ARPGs or isometric/top-down games
Modular armor/character systems
Real-time hair and cloth workflows
Substance Designer experience
Why do we enjoy working here?
Remote full-time position
Long-term collaboration
Direct impact on the project’s character art direction
The selection process
Please send:
Portfolio link
Short summary of your responsibilities on showcased work
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