Senior Game Designer (Part-time, 4h/day)

Animo , Posted 1 week ago

Senior

Part time

$2,000 - $2,500 / Month

Remote

Hi! I’m Anna, exCEO and Founder of EASYFEET. I’m now building my second venture - a mobile rhythm game. We are building a mobile game with a fundamentally new gameplay mechanic that blends real-world physical interaction with rhythm-based design. Currently in MVP stage, we are looking for a strong Senior Game Designer to join us part-time and help shape, validate, and scale the core experience.

What are you working on?
  • Genres: Kids Games, Sports
  • Platforms: Mobile
For which tasks (responsibilities)?
  • Co-defining and maintaining the overall game vision together with founders and key stakeholders

  • Owning the design direction of assigned gameplay modules

  • Leading prototyping processes and preparing clear, structured design documentation (GDDs, feature specs, level docs)

  • Designing and balancing core systems (gameplay loop, progression, economy, difficulty curves)

  • Cross-discipline design involvement:

    • System design

    • Mission design

    • Basic narrative structuring

    • Economy balancing

  • Strong focus on Level Design:

    • Designing level structure and progression

    • Hands-on creation and iteration of levels

    • Owning full level production cycles from concept to implementation

  • Translating vision into clear tasks and collaborating closely with UI/UX to ensure cohesion between gameplay and visual experience

  • Working with tracking/analytics systems (Amplitude or similar) to:

    • Analyze gameplay behavior

    • Form data-driven hypotheses

    • Improve retention and engagement

  • Collaborating with engineers and artists to ensure high-quality feature implementation and meeting deadlines

  • Using player feedback, playtest results, and analytics to continuously refine and optimize the product

What kind of professional are we looking for?

What We Expect

  • 4+ years of experience as Senior/Lead Game Designer (generalist profile)

  • OR participation in at least 3 released casual or midcore projects

  • Strong ownership mindset and product thinking

  • Experience designing for mobile

  • Ability to balance creativity with structured execution

  • Experience working with analytics tools (Amplitude or similar)

  • Strong communication skills and ability to work in a small, fast-moving team


What is important for us in a person?

Nice to Have

  • Experience with rhythm-based mechanics

  • Experience building MVP from scratch

  • Experience in early-stage/startup environments

  • Experience working with unconventional or hybrid gameplay mechanics
     

Why do we enjoy working here?

Why Join Us

  • Opportunity to shape a new gameplay category from early stage

  • Real ownership and influence on core mechanics

  • Small, focused team with strong product ambition

  • Flexible structure with growth potential

Animo

Company type: recruiting

Employees: 1-10

View all vacancies from Animo
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