Senior
Full time
Negotiable
Relocate, Shenzhen
Values Value is a recruiting company with expertise in game development and is currently looking for a Technical artist for a Chinese mobile sports game company, founded in 2013 and publicly listed on the Hong Kong Stock Exchange since 2023. With close to 700 employees it's one of the leading realistic sports game developers in China.
Its live portfolio of football, basketball and baseball titles has passed 100M+ downloads and 1M+ daily active users worldwide, and carries official licenses from major sports leagues, players' associations and top football clubs including Real Madrid, Bayern Munich, Barcelona and Juventus. One of its titles ranks among the top 2 most popular MLB-licensed games in North America, and another is one of the largest football esports brands in China.
What are you working on?
- Platforms: Mobile
For which tasks (responsibilities)?
1. Technical Artist — Art-Focused
Responsibilities
Own visual quality and technical-art implementation across the project: character and environment presentation, materials, lighting and atmosphere, rendering, post-processing, camera work, and asset production standards
Shape and safeguard the project's art style — spot issues in composition, proportion, color, materials, lighting, atmosphere, and cinematic language, and turn concept art into concrete in-engine standards
Validate quality on key visual features: realistic characters, venues/environments, PBR materials, skin/cloth/hair rendering, dynamic weather, VFX, and UI–3D integration
Build and optimize the art production pipeline — guidelines, asset specs, import requirements, and acceptance criteria across 2D, 3D, animation, VFX, materials, lighting, and engine integration
Partner with TAs and engineers to solve major visual challenges, balancing quality, performance, schedule, and cost
Drive technical solutions (shaders, materials, lighting, post-processing, VFX, rendering pipelines) and explore AI tools for concept, texture, and asset workflows
Requirements
5+ years in game art or technical art, including 3+ years as a TA Lead / Senior TA / Art-Focused TA Lead, with at least one shipped project
Strong aesthetic judgment and command of realistic visual styles
Familiarity with AAA PBR pipelines; understanding of realistic character, environment, and event presentation
Able to translate references and concept art into production guidelines and acceptance criteria
Broad understanding of the full 3D pipeline (characters, environments, animation, rigging, VFX, UI, lighting, cinematics)
Strong Unity knowledge — rendering, lighting, materials, shaders, post-processing, VFX, performance optimization
Proficient with Photoshop, Blender, Maya, 3ds Max, Substance, Unity
Strong cross-functional communication; interest in sports and sports presentation is a plus
2. Technical Artist — Engineering-Focused
Responsibilities
Develop shaders; implement and optimize animation and visual effects
Render and optimize performance of 3D environments
Research and develop other core game technologies, delivering technical breakthroughs where needed
Requirements
Master's degree or above in Computer Graphics, Computer Science, or related field
Proficiency in C, C++, or C#
Strong grounding in data structures, algorithms, and math
Shader programming experience; computer graphics background preferred
Photoshop, 3ds Max, Maya familiarity is a plus
Good English; focused, collaborative, strong problem-solver
What are the conditions and bonuses?
Full-time, on-site in Shenzhen (Qianhai, Nanshan District)
Official employment, annual performance bonus
Meal and commute compensation, in-office dining, gym access
Specialist housing access, annual wellness fund, holiday gifts
Paid leave and sick leave; 3-month probation
Relocation package provided for candidates moving to Shenzhen
The selection process
Screening with VV recruiter
Technical interview
HR interview / final terms check
Offer
Please include a portfolio of your work with your cover letter!
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