Niepełny etat
Do ustalenia
Praca zdalna, Riga, Tbilisi, Warszawa
We are looking for: A talented and detail-oriented Pixel Artist with strong experience in sprite and tile-based asset creation for games. You will be responsible for redrawing and refining existing pixel art assets to improve uniqueness, resolve visual issues, and ensure they fit seamlessly into our game's aesthetic.
Nad czym pracować?
- Nazwa projektu (ów): Pixel
- Gatunek: Gry logiczni, Gry codzienni, Gry słowne
- Platformy : Mobile, iOS, Android
Wielkość i struktura zespołu?
1-10
Na jakie zadania (obowiązki)?
Key Responsibilities:
Redraw and modify existing pixel art sprites, items, enemies, and environment elements.
Fix issues such as redundant designs, overly similar color palettes between different assets, and visual repetition.
Make assets more unique while preserving their core identity (e.g., a beetle must still clearly look like a beetle). This includes subtle changes to shape, proportions, silhouette, adding/removing small details, and minor variations in form.
Work strictly within the existing color palette of the level/game (only minor adjustments if the current palette has clear problems).
Maintain similar pixel density / complexity — stay within approximately 5–10% of the original pixel count (e.g., if the original has ~500 pixels, the new version should be in a similar range).
Adjust sizes, proportions, thickness, and small features where appropriate to improve visual appeal and differentiation.
Ensure all redesigned assets are original enough to minimize potential copyright or IP concerns while keeping the overall style consistent with the project.
Jakiego specjalisty szukamy?
Requirements:
Strong portfolio demonstrating pixel art skills (especially sprite redesigns, variations, and clean low-res work).
Deep understanding of pixel art principles: clean lines, limited palettes, dithering, anti-aliasing (where appropriate), and maintaining readability at small resolutions.
Experience working with game asset pipelines (Unity, Godot, or similar is a plus).
Attention to detail and ability to follow strict style guides and technical constraints (pixel budget, color restrictions).
Ability to iterate quickly based on feedback.
Good English communication skills.
Dlaczego u nas przyjemno pracować ?
Nice-to-have:
Previous experience in 2D game development or mobile/PC game asset creation.
Understanding of how to create visually distinct yet thematically cohesive asset sets.
Work format: Remote, project-based / freelance with potential for long-term collaboration. Compensation: Competitive, depending on experience and quality of work (rate per asset or monthly retainer possible).
If you love pixel art, can creatively solve redundancy and similarity problems while respecting technical limits, and want to help create a visually polished and unique game world — send us your portfolio and a couple of examples of before/after redesigns!
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