3D Engineer / Render Programmer

Zibra AI Inc.,Opublikowany 2 lata temu

Middle

Pełne zatrudnienie

Do ustalenia

Kyiv

Who we are: ZibraAI is a product IT Startup. We are creating AI tech to empower game creators. Our main goal is to bring a new level of realistic visual effects, improve & speed up the development process, and bring hyper-personalized in-game experience available for anyone.
What we are doing: we are building products based on our cutting-edge core technology. 
Currently, in the works: 

  • We create a series of real-time particle simulation plugins for Unity3D & Unreal Engine to show our core technology’s full potential and create the first platform-agnostic solution for simple integration into any custom game engine. 

  • We create a simple and intuitive tool for 3D object generation based on user input from images, text, and concept art to semi-automate the process. 

The main milestones and challenges now:

  • Porting and optimizing existing technology into all range of platforms, starting from mobile phones to next-gen consoles and high-end PCs

  • Developing new particle effects

  • Supporting modern game engines, including custom integrations

Zibra AI roadmap:

  • Plugins for real-time particle simulation and the ability to interact with objects of complex shapes

  • Marketplace based on the machine Learning technologies for 3D content and character generation. Main aim is to optimize the game creation process on the one hand and give users the ability to generate their content inside a game on the other hand

  • Main goal is to create an ecosystem of products based on machine learning for gamedev

What can you already “check out”: try the link below and look at the primary fluid simulation recording.
https://youtu.be/_YQi3YpkP1Y

Nad czym pracować?
  • Nazwa projektu (ów): Zibra Liquids, ZibraAI
Na jakie zadania (obowiązki)?

We are looking for a highly motivated person, who wants to become a team member and take part in improving the quality of our products. 

Main requirements for this person:

  • 3 years of experience C++;

  • Familiar with multithreading and memory management;

  • Knowledge of 3D math;

  • Experience of at least one graphics API (DirectX11-12/Vulkan/OpenGL3+, etc);

  • Good communication skills and the ability to work as a team.

  • Passion for video games

  • Intermediate level of English.

Jakiego specjalisty szukamy?

Nice to have:

  • Unreal Engine \ Unity 3D experience is a plus;

  • Experience with Ray tracing.

  • Knowledge of shader languages HLSL / GLSL

  • Working experience on released/live products.

Proces selekcji

If you are an applicant, please read the note below.
Thank you for your interest in Zibra. Our hiring team will review your CV and any other relevant information within five working days. If your experience and skills fit our jobs requirements — we will arrange a call to get to know each other better. Otherwise, we aren’t quite ready to proceed with you at this moment. Our journey has just started, and we’d love to stay connected as our team continues to grow and more opportunities become available. We wish you the best of luck with your application and in your search.

Zibra AI Inc.

Rodzaj firmy: product

Pracownicy: 11-50

Platformy : PC, Mobile, iOS, Android, Console

https://zibra.ai/

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