Senior 3D Animator / Rigger / Lead Artist (Photorealistic Human Animation) Blender
Allcorrect , Opublikowany 1 miesiąc temu
Senior
Freelance
Do ustalenia
Praca zdalna
Allcorrect Games is a company specializing in localization and creation of game graphics. We work on large-scale AAA projects such as EA, Ubisoft, Bandai Namco, as well as indie games that have achieved international success.
Company website: https://allcorrectgames.com
Na jakie zadania (obowiązki)?
We are looking for 3D animators, Riggers and Lead 3D animator for a Humanoid character animation in photorealism
Technical Requirements
Engine: Unreal Engine
Software: Blender
Animation Type: Keyframe Animation
Production Scope: Rigging - Skinning - Animation
Requirements
3+ years of experience
Strong Blender portfolio with gameplay animations
Experience with realistic humanoid rig and animation
Hand-crafted keyframe animation
Availability: 6+ hours/day
Jakiego specjalisty szukamy?
Animators
Realistic body and facial animation for humanoid characters
Combat and locomotion animations for a Common Melee Enemy using an existing Blender rig
Animation loops (walk, sprint, strafe) and attack phases (anticipation / active / recovery)
Non-athletic, unsettling and “painful” movement style: limping, twitchy motion patterns, convulsive movement
Portfolio should include gameplay animations (combat, locomotion, hit reactions)
Experience with zombies, infected, psychotic characters, limping or twitchy movement styles is a plus
Riggers
Character rigging and skinning in Blender
Game-ready body and facial rig for a humanoid character in Blender for manual key-frame animation.
Strong Blender expertise (Rigify experience preferred)
Experience with facial rigs for expressions (e.g. snarl, scream, eye squinting), jaw, and eye controls
Rigging can be handled either by:
the animator continuing into animation production,
or a dedicated rigging artist
Lead Artist:
Reviewing test tasks, providing feedback, resource evaluation and estimation, quality control
Proces selekcji
Candidates are selected based on portfolio review. Please attach a relevant resume/CV to your application, including a link to your portfolio.
We will pay special attention to:
realistic humanoid character animation in Blender,
gameplay body and facial animation,
melee locomotion and combat animation,
realistic movement and sense of weight,
expressive motion and physical believability.
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