Lead Level Designer

IMUStudios,Опубликовано 1 год назад

Полная занятость

Договорная

Удаленная работа

IMU Studios creates refreshing experiences for gamers. Thrilling, fun adventures that shake the foundations of the industries we enter. We have assembled a team of video game underdogs, all hungry to be the next heroes. Together we are pushing everything to be more exciting!

IMU Studios was founded when game developer Robert Strutin’s market research revealed fresh opportunities in the video game industry, crossing market lines of gameplay and revenue models. Our home studio is nestled in the beautiful, inspiring mountains of British Columbia, Canada, with active Team Members contributing worldwide. Our expert team of game developers and artists are passionate about their craft and producing profound entertainment experiences. We create exhilarating video games that enrich your life and empower you as a player.

About the Game

Our cinematic open-world hero shooter video game takes place on Nebulous Prime, a small planet in the beautiful Stellar Jewel Box nebula. Filled with playable stories, meaningful quests, arenas, and game challenges. Allowing players to freely explore and discover all of the beautiful details as revealed. TEAM IMU creates environments that players can experience in awe, all built on the visual power and performance of the Unreal Engine.

Website: iplaymore.com

На какие задачи (обязанности)?

Unreal Engine open-world mapping You have an outstanding experience in video game level design, and you are a productive team leader who excels at daily progress. You will engage your team with tasks that all feed into our mutual production pipeline. Taking maps and level layouts and turning them into unique, personal, and beautiful terrain experiences, designed for attraction and playability.

Our game is an open-world hero shooter, balancing FPS with RPG elements. You plan, understand, and apply texture and level streaming, Mip-Map distance bias, particle LODs, as well as proper LOD use, and texture tiling by distance (as basic examples). You understand the use of Unreal Engine Material Instances. Making memorable areas, to focus players, while also allowing them to explore anywhere and find all of the beautiful detail that we build together, technically, having it perform amazingly well. You have a love and passion for working on level design and creating environments the player can experience in awe. You understand how to stitch maps together to seamlessly build them into an open world in Unreal Engine.

You are experienced in working with Photoshop, Speedtree, audio, 3D, and Substance keeping highly-organized assets properly stored and backed up. Skilled in Unreal Engine level design, sculpting terrain, following map designs, and in the use of height and splat maps. Including team-based leadership skills, and terrain texturing using a blend of real-world textures, and Substances. You are a patient teacher of these skills to your team to make each of them more productive.

Our design allows for wide-open 3D gameplay that is truly thrilling to experience. Like a rollercoaster off the rails, we put the players in charge, so that they control and they create the ‘ride’. You will build out an expansive high-fantasy world where players win arenas to acquire more territory.

IMU Studios is seeking a Lead Level Designer for regular contract work. Unreal Engine, World Creator and/or World Builder, and/or Gaia experience.

We are a dedicated team of professionals.

We have completed our prototyping and vertical slice stages. Our open world is designed and our pre-alpha stage has begun.

IMUStudios

Тип компании: developer, publisher

Сотрудники: 201-500

Платформы: PC

https://www.iplaymore.com/#

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