Senior Level Designer

Renderer Studios , Опубликовано 1 месяц назад

Middle

Полная занятость

Договорная

Renderer Studios is a fast-growing, full-cycle AAA art and game services partner delivering concept, 3D modelling, animation, mocap, and level design for next-gen engines. Our talent has supported global publishers, including Tencent and ZeniMax Online Studios. With a veteran team and global client base, we are known for our quality, efficiency, and seamless communication across cultures and time zones.

We are a passionate and growing studio dedicated to creating immersive, high-quality interactive experiences for players worldwide. Our team values creativity, craftsmanship, and collaboration. If you are driven by building spaces that play as good as they look — and want to shape the project's flow through level — we would love to have you join us.

На какие задачи (обязанности)?

As a Mid–Senior Level Designer, you will own the design and construction of gameplay spaces for our sci-fi shooter in Unreal Engine 5. You will work closely with combat and systems designers, environment artists, and programmers to translate gameplay intent into playable levels — from greybox to polished, scripted encounters. Your sense of pacing, sightlines, and player guidance will directly shape how engaging and readable the moment-to-moment combat feels.

Какого профессионала ищем?

Key Responsibilities

  • Design, blockout, and iterate on level layouts and combat encounters for a sci-fi shooter in UE5, from greybox through to final playable state.

  • Script gameplay logic, triggers, encounters, and level events using Blueprints (and collaborate with engineers on systemic features).

  • Shape combat spaces around cover, sightlines, verticality, and flow to support the game's shooting mechanics and pacing.

  • Interpret design briefs and references, and deliver levels aligned with the creative direction, gameplay systems, and technical constraints.

  • Drive levels through playtesting and iteration, acting on feedback to improve readability, difficulty curve, and player guidance.

  • Collaborate on the handoff to environment art, maintaining gameplay intent and metrics through the art pass.

  • Keep levels performant and within streaming/memory budgets, working to the project's technical standards.

  • Independently own assigned levels while maintaining clear, proactive communication with the wider team.

Что для нас важно в человеке?

What kind of professional are we looking for?

  • 2–6 years of professional experience in level design, with hands-on production work in Unreal Engine (UE4/UE5).

  • Strong command of UE5 level design tooling and Blueprint scripting for gameplay logic and encounters.

  • A solid sense of combat-space design for shooters — cover, sightlines, verticality, pacing, and player flow.

  • Ability to build clean, well-organised blockouts and iterate quickly based on playtest feedback.

  • Understanding of how level design interfaces with gameplay systems, AI/encounter logic, and environment art.

  • Shipped titles (PC, console, or mobile) and FPS/TPS experience are a strong plus.

  • Passion for games and game development; proactive, self-driven, and methodical.


    What is important for us in a person?

    • Functional English proficiency (spoken and written), with the ability to present and explain your design decisions.

    • Ability to communicate and collaborate across teams, networks, and time zones, building relationships and coordinating with art, code, and design.

    • Can balance long-term level quality goals with short-term production milestones, and take ownership of your deliverables.

    • A self-starter who approaches design problems creatively and methodically, seeing them through to final resolution.

Почему у нас приятно работать?

Why join Renderer Studios?

  • AAA Projects: Work on exciting, high-profile games with global studios.

  • Cross-Cultural Team: Collaborate across time zones with clear and respectful communication.

  • Creative Ownership: Take real ownership of levels and encounters within the gameplay pipeline.

  • Continuous Growth: Opportunities to broaden technical skills and deepen design craft, with potential for long-term collaboration on future projects.

  • Trusted Partner: Our clients include Tencent, ZeniMax Online Studios, and other global leaders.

Renderer Studios

Тип компании: Outsource, Developer, Services

Сотрудники: 1001-5000

Платформы: PC, Mobile, Browser, Social

https://www.rendererstudios.com/

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