Full time
Negotiable
Remote
Work with the Game Director to develop the visual direction and art style of the game
Work hands-on to create 2D & 3D concepts
Communicate the art style across each area of the game including environments, characters, weapons, objects, and vfx
Provide feedback to each artist on the team through the use of concept art, reference art, 3D mockups, and paint-overs to ensure a consistent visual style across the game, and the highest level of quality
Identify opportunities for technical advancements and improvements in rendering, tools, and pipeline efficiency
Work to mentor each individual member of your team to ensure a healthy working environment, career advancement, and opportunities for growth
Build morale and inspire the team to create something incredible together
What are you working on?
- Platforms: PC, Console
For which tasks (responsibilities)?
Proficiency in working across a variety of stylized art styles
Build art production pipeline
Previous experience as an Art Director with at least one shipped AA or AAA title
A strong portfolio of work showcasing environment, character, and event concepts
Proficient in both 2D and 3D art concept creation, to the highest levels of quality
Broad knowledge and experience in multiple art disciplines including concept, modeling, environments, characters, lighting, VFX and UI/UX
Able to communicate direction clearly, provide effective critiques, and receive feedback
A startup mentality of flexibility and pro-active problem solving as we work together to determine the best way forward!
UE5 knowledge
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