Game Designer (Balance & Economy)

Highcore , Posted 3 months ago

Middle

Full time

Negotiable

Remote

Highcore Games is a Gamedev company with a head office in Miami and a distributed team around the world: Georgia, Poland, Cyprus, Armenia, Uzbekistan, Turkey, Indonesia, Thailand and others. The company has two divisions: hybrid-casual and mid-core. Each has its own hit games with more than 350m players in total:

  1. Tanks A Lot

  2. My Aquapark

  3. Stealth Master

  4. Hoop Stars

  5. Giant Rush

  6. Flexy Ring

  7. Cube Craft

  8. Roadside Empire

What are you working on?
  • The name of the project(s): Roadside Empire
  • Genres: Simulation
For which tasks (responsibilities)?

We’re looking for a Game Balance & Economy Designer to help us keep our game economy in top shape, making it engaging for players and effective for the business.

Working closely with the team lead, you’ll be responsible for maintaining economic balance, running A/B tests, developing new offers, and helping other teams integrate their features into the economy in a smart and sustainable way.

What you will be doing:

  • Owning the game’s economy end-to-end: from core gameplay balance to premium currency systems and in-game offers.

  • Launching A/B tests, analyzing results, and proposing data-driven improvements.

  • Collaborating with other teams (Core Feature, LTE, R&D) to ensure all features fit smoothly into the overall economy.

  • Creating offers for in-app purchases and reward-based monetization.

  • Optimizing offers based on analytics with a focus on increasing ARPU and retention.

  • Exploring and implementing innovative monetization mechanics.

What kind of professional are we looking for?
  • Experience as a Game Designer focused on economy and monetization in mobile F2P games.

  • Proficiency with BI tools (e.g. Amplitude, Tableau).

  • Strong understanding of in-game currency systems, shops, offers, and progression loops.

  • Data analysis skills and ability to form hypotheses aimed at growing key metrics (ARPPU, LTV).

  • Ability to clearly document and present economic decisions to the team.

  • Passion for numbers and a constant drive to improve metrics.

It’s a Plus If You Have:

  • Experience with or solid understanding of UI/UX design principles.

  • Knowledge of LiveOps and the ability to align it with the game economy.

  • Deep familiarity and hands-on experience with Idle games.

  • Prior involvement in monetization A/B testing on shipped projects.

Why do we enjoy working here?
  • Work-life balance is our mentality, we love Highcore, but we love our families more :)

  • The opportunity to work both in the office and remotely, by prior agreement

  • The opportunity to love your work and feel that it fills you with a sense of accomplishment and self-realization

  • The opportunity to try yourself in another field

  • The ability to influence the growth and creation of a team

What are the conditions and bonuses?
  • A gift from the company on the occasion of important events in life - 100 USD

  • 30 sick days a year and 100% payment of sick leave if the limit is exhausted

  • 19 paid vacation days per year

  • 12 leave days per year, one for each month

Highcore

Company type: product

Employees: 51-200

Platforms: Mobile

Genres: Action, Simulation, Strategy, Shooter, Casual, Hyper-casual

http://highcore.io/

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