Game narrative designer

Figurama Collectors,Posted 1 year ago

Senior

Full time

Negotiable

Remote

We are an award winning collectable statues design and production company have been founded in Japan since 2015.

We have branched in gave development since 2020 and we have 2 titles that we are currently working on.

One title is a metroidvania game with pixel art style, we have started the project in 2020 and aiming to release it in 2024. we use Unity engine to develop this game.

The other title is we are currently starting is 3D first person horror sci-fi that is narrative driven and we will be using Unreal engine to develop this game.

We have strong management team with widely spread team almost in every continent, our company culture is based on valuing our members with sense of family, we have one goal which is being successful in everything we do, as our collectable statues that almost all of them are award winning since the first statue we created in 2015, our goal for our games to be an award winning as well.

What are you working on?
  • The name of the project(s): Metroidvania style pixel art, 3D sci-fi horro
  • At what stage of the project(s)? the metroidvania game is in production stage. The 3D game is in the Ideas R&D stage.
  • Genres: Adventure, Platformer
  • Platforms: PC, Console
Team size and structure?

10-20

For which tasks (responsibilities)?

To help our team creating state of the art narrative, concept and ideation of the 3D retro horror Sci-fi game.

Creating scripts for cutscenes and in-game dialogues to help tell the story of the game. Participating in meetings with other team members to discuss the design and development process for the game. Creating storyboards or outlines for cutscenes or gameplay sequences to help visualize the flow of the game.

To focus on ensuring that the key elements of the player experience associated with story and story telling devices, script and speech are dynamic, exciting and  compelling. Working collaboratively with other design oriented team members.

  • Act as the champion of the story, script and speech for the product

  • Act as the central resource for all things narrative related, as well as write content and edit copy

  • Apply and adapt externally written materials, as a representative of that writer’s story vision, as it applies to the game

  • Understand story requirements and deliver on ultimate story/script goals

  • Manage own schedule to accommodate the deliverables of each project and propose solutions for conflicts that arise

  • Edit, compile and develop outlines, narrative synopses, treatments and script content and be responsible for revision and approval submission

  • Assembles and edits prototype story components such as storyboard animatics, ripomatics, sound and music

  • Conduct research to obtain factual background information relevant to story/design goals

  • Work with external writing resources to help translate their material to become game relevant, as well as translate game

  • concepts to external writers

  • Work with the sound department on emotional tone of the sound design, including music selection

  • Articulate industry trends, innovative solutions and cutting edge styles that meet the goals of each project

  • Support/assist Producer and Design team in other duties, as required

What kind of professional are we looking for?
  • Proven ability to provide content across a full array of interactive media platforms including PC and mobile

  • Understanding of the balance between narratological and ludological theory in computer games and proven ability in the integration of story and game play into finished software product

  • Exceptional writing ability and ability to develop visual theory into production-ready concepts as well as logical and physical specifications for interactive media software products

  • Understanding of the theory of, and experience in, game design including the use of sound, animation, graphics and special effects software to maximize game play experience

  • Comprehensive production experience in the development of interactive media software products and web sites

  • Good knowledge of standard software and hardware used to create, edit, animate, display game sequences, including, but not limited to Flash, Photoshop, Studio Max and Finalcut Pro

  • Excellent communication skills, both verbal and written

  • Proven ability at successful multi-tasking under great pressure

  • At least 3-6 years of previous experience as a game industry

  • Art Director, Story Designer, Narrative Designer or otherwise similarly tasked position

  • A terminal degree in interactive media, either a MFA or PhD

  • Previous cinematics and script writing for film on a formalized basis an asset

  • An avid game player with a deep interest in creatively advancing the story medium

What is important for us in a person?
  • Team Player

  • Dreamer

  • Creative

  • Innovative

  • Flexible

  • Clear smooth communicator

  • Disciplined

Why do we enjoy working here?
  • Creative Freedom

  • Will be key player of the game develpment

  • Clear reporting structure

  • Will be givin the trust over Figi Studios game.

What are the conditions and bonuses?

TBD

The selection process
  • HR

  • Game Designer

  • CEO

Figurama Collectors

Company type: product, developer, indie

Employees: 11-50

Platforms: PC, Console

Genres: Adventure, Platformer

https://figurama-collectors.com/

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