Technical Artist

Thundermark,Posted 2 years ago

Middle

Full time

Negotiable

Remote, Ukraine

The Thundermark team is looking for a Technical Artist who has a passion for creating high quality content for our projects. In this role, you will be part of a team that develops or supports the games engine.

For which tasks (responsibilities)?
  • Collaborate with artists and developers to integrate art assets into the game engine (Unity)

  • Configure game-ready prefabs and create VFX assets required for the game(s)

  • Identify and develop art-pipeline optimizations and tools for new and existing production workflows

  • Create technical benchmarks to be used in production, implement optimizations and monitor the performance of the game

  • Cooperate and support other programmers and be a part of a multidisciplinary team

  • Actively seek opportunities to improve the game(s) performance

  • Offer technical support to the art team in day-by-day production issues

  • Create and maintain technical documentation

  • Share with the other artists and programmers best practices and new tools

What kind of professional are we looking for?
  • Minimum 2 years experience in a digital art content creation pipeline, ideally in the video game industry.

  • Significant experience with Unity 3D and understanding of mobile platforms' strengths and limitations.

  • Strong skills and experience in software development in Unity3D and C#

  • Knowledge of 3D asset creation pipeline

  • Knowledge and Interest in the following tech-art areas: Shading, VFX/Particles, Scripting, Lighting, Rendering and Post-Effects, SFX, Rigging, Physics

  • Experience with profiling tools (Profiler, Frame Debugger, Memory Profiler)

  • Experience with shaders (Shader Lab, Shader Graph, Amplify Shader Editor, HLSL)

  • Experience with VFX creation using Particle System

  • Experience with UGUI integration

  • Experience with different Unity render pipelines (HDRP/URP)

  • Experience with version control systems

  • Knowledge of additional tools (Blender, Photoshop)

  • Passion for games 

  • Ability to read and write technical documentation 

  • Good technical English

Would be a plus:

  • Worked on mobile/AR/PC/AAA projects

What are the conditions and bonuses?
  • Work from home or in a cosy office

  • Flexible work schedules

  • Relocation & accommodation support

  • Paid Vacation & Sick Days

  • Opportunities for Professional Growth

Thundermark

Company type: product, developer

Employees: 11-50

Platforms: PC, Mobile, Console

Genres: Action, Strategy, Shooter

https://thundermark.gg/

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