Founded in 2000, Frogwares is an independent game development studio based in Ukraine and Ireland.
Thanks to the work of our talented teams, our games are available on major platforms, including PlayStation 5, Xbox Series, PC, and Nintendo Switch. Best known for the popular The Sinking City and Sherlock Holmes series, we strive to create immersive single-player experiences that resonate with players long after they put down the gamepad.
With millions of game units sold worldwide, Frogwares continues to build a rich portfolio for the new generation of gamers and is currently working on its most ambitious title yet - The Sinking City 2, a Lovecraftian survival horror game, powered by Unreal Engine 5.
For more information, visit www.frogwares.com
What are you working on?
- The name of the project(s): The Sinking City 2
- Platforms: PC, Console
For which tasks (responsibilities)?
Frogwares is seeking a Senior Narrative Designer to join our talented team of game designers for the upcoming title, The Sinking City 2.
Responsibilities
Participate in the development of world-building and narrative design for AA/AAA horror and survival game;
Develop the overarching story for the game;
Write high-quality dialogue, documents, and various in-game texts;
Actively participate in game prototyping and debugging using in-house development tools;
Collaborate closely with other teams, especially level designers;
Create and maintain detailed design documentation throughout the project.
What kind of professional are we looking for?
A minimum of 3+ years of experience in a similar role;
Experience working on at least one shipped AA/AAA game;
English proficiency at an Upper Intermediate (B2) level or higher;
Strong dramatic writing skills in English;
In-depth knowledge of story structure, non-linear narratives, and both verbal and non-verbal storytelling techniques;
Extensive gaming experience, particularly in the horror survival genre;
Advanced PC user.
Preferred Skills
Experience in an Agile work environment;
Proficiency with visualization tools (e.g., MS Visio) or narrative design/text tools (e.g., articy: draft, ultra-outlined, Twine, inkle);
Familiarity with game editors and Unreal Engine (UDK).
Good to have
Hands-on experience working on survival horror projects.
What are the conditions and bonuses?
Work either in an office near the “Pochaina” metro station, equipped with a power generator, or fully remotely;
20 working days of vacation per year;
10 paid sick days per year;
Large, active, and friendly team;
Opportunities for professional growth and trying new things;
Work in a well-known Ukrainian game studio.
The selection process
CV review and cover letter, including:
Portfolio/Writing samples
Details of the games you are currently playing
HR screen
Technical interview
Test task
Managerial interview
Offer
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