Full time
Negotiable
Remote, Ukraine
We are looking for a new teammate for the Technical 3D Animator position. As a part of the Thundermark team, you will be responsible for technical animations pipelines. You’ll get involved in the creation process by interacting with the Art-team and Game designers.
For which tasks (responsibilities)?
- Cooperate with different departments and teams, like 3D artists, developers, production, and QA; 
- Conceptualize, design, and create Animation pipelines, create Animation pipeline-related documentation; 
- Work with integrations and scripts in Unity, Maya, etc.; 
- Cooperate with the technical artist to implement Animations assets within the constraints of the engine. Active participation in technical and artistic problem solving; 
- Support developing tools & refining pipelines for the art production process. 
What kind of professional are we looking for?
- Experience with game projects as an Animator/Technical Animator or similar (Mobile – PC – Web); 
- Strong professional background in rigging, including technical processes, function, and requirements; 
- Scripting in Maya (Mel, Python); 
- Creation and maintenance of animation tools (Maya); 
- Experience with the integration and setup of Animation assets in Unity. - Would be a plus: 
- Data experienced in working with animations in Unreal Engine; 
- Blender animation pipelines (Rigging, Scripting). 
What is important for us in a person?
- Good communication with artists, designers, and programmers; 
- Self-motivation and collaborative skills; 
- Adaptation and innovation of new styles and techniques. 
What are the conditions and bonuses?
- Work from home or in a cozy office 
- Flexible work schedules 
- Relocation & accommodation support 
- Paid Vacation & Sick Days 
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