Technical Lighting Artist (Ukraine)

Volmi – A Virtuos Studio , Posted 1 year ago

Senior

Full time

Negotiable

Remote, Ukraine

Volmi - A Virtuos Studio is a Ukrainian company, part of the global game development company Virtuos, specializing in creating art for games. We cooperate with the gaming industry’s leaders, participate in the creation of world-class projects and continue to grow our talented team.


We invite an experienced Technical Lighting Artist to join our team and conquer new heights with us on a big PC/Console AAA project with preferably UE5 engine.

What are you working on?
  • The name of the project(s): AAA project
  • Platforms: Console, PC
For which tasks (responsibilities)?

- Collaborate with the art and development teams to create and implement high-quality lighting setups for our video games, films, and other media projects;

- Use a range of lighting techniques, such as global illumination, dynamic lighting, and post-processing effects, to achieve the desired visual quality and atmosphere;

- Optimize lighting setups for performance and ensure they meet technical requirements for different platforms and hardware configurations;

- Troubleshoot lighting issues and work with the development team to find solutions to technical challenges;

- Provide feedback and guidance to the art team on how to improve the lighting in their assets;

- Develop and maintain tools and workflows to streamline the lighting pipeline and improve efficiency;

- Stay up to date with the latest lighting techniques and technologies and share knowledge with the team;

- Find out corner cases for lighting techniques and report them to the team;

- Create test scenes and ground truth solutions for testing.

What kind of professional are we looking for?

- At least 3 years of experience in a lighting artist or technical artist role in the video game, film, or visual effects industry;

- Proficiency in using 3D software, such as Maya, 3ds Max, or Houdini, to create lighting setups;

- Excellent problem-solving skills and ability to troubleshoot technical issues;

- At least Upper-Intermediate English level.


It will be a plus:
- Experience with shader programming and creating custom lighting solutions;

- Strong knowledge of lighting techniques and their implementation in game engines, such as Unreal Engine.

Why do we enjoy working here?

- The opportunity to work on world-class game projects;

- Career and professional growth;

- Flexible work schedule;

- 20 working days of paid vacation and 10 paid sick days;

- 50% compensation for professional training and courses;

- Friendly and inspiring atmosphere in the team.

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