Middle
Full time
Negotiable
Remote
We are a company with high moral values and consider each candidate individually. The Person is important to us!
We are an outsourcing company with a full development cycle (400+). We have been growing and developing in the market for 10 years. Cool new projects have entered to our studio and we are looking for a Unreal Technical Artist who dreams of working on AA and AAA level projects.
What are you working on?
- The name of the project(s): Metaworld by type of Cyberpunk, genre Adventure
- Genres: Adventure
- Platforms: PC, Console
For which tasks (responsibilities)?
Integration of assets in Unreal Engine;
Work with materials/shaders;
Work with light;
Post processing;
Optimization.
What kind of professional are we looking for?
Confident knowledge of Unreal Engine components (Landscape, Lighting, Post-processes, Particle Systems, Physics, Profiling);
Work with materials and shaders in UE;
Understanding the whole process of developing and optimizing content for the game engine;
Basic knowledge of one of the programs for working with 3D (Maya / 3D Max / Blender, Photoshop, ZBrush, Substance Painter);
Landscape - work with tools of landscape, filling, materials and display;
Understanding the full cycle of game development and the specifics of optimization;
Search for possible ways to increase FPS, compromises for problem areas;
Ability to work with technical documentation;
Ability to work with version control systems.
Why do we enjoy working here?
Open management without bureaucracy;
Salary reviews every 6 months;
Days off on National/Bank Holidays;
Possibility to grow inside a friendly and professional team;
No time tracker.
What are the conditions and bonuses?
10 days paid sick leave;
18 working days vacation;
Partial compensation of any professional courses or trainings;
Health insurance after 1 year of work in the company.
The selection process
Depending on the level and experience - test task or interwiev without test task.