Senior
Полная занятость
Договорная
Удаленная работа, Киев
Founded in 2000, Frogwares is an independent game development studio based in Ukraine and Ireland.
Thanks to the work of our talented teams, our games are available on major platforms, including PlayStation 5, Xbox Series, PC, and Nintendo Switch. Best known for the popular The Sinking City and Sherlock Holmes series, we strive to create immersive single-player experiences that resonate with players long after they put down the gamepad.
With millions of game units sold worldwide, Frogwares continues to build a rich portfolio for the new generation of gamers and is currently working on its most ambitious title yet - The Sinking City 2, a Lovecraftian survival horror game, powered by Unreal Engine 5.
For more information, visit www.frogwares.com
Над чем работать?
- Название проекта(ов): The Sinking City 2
- Платформы: PC, Console
На какие задачи (обязанности)?
We’re looking for a skilled Senior 3D Animator to join our team and bring characters, creatures, and other game elements to life through exceptional animation. If you excel in keyframe animation, have experience with motion capture workflows, and have a passion for crafting believable and dynamic movements, we’d love to hear from you. Your expertise will help create engaging gameplay experiences and support the creative vision of our projects.
Responsibilities
Produce high-quality keyframe animations and process mocap data for characters, creatures, and various game elements;
Collaborate with art and design teams to ensure animations align with the project’s style and vision;
Partner with technical artists and programmers to integrate animations seamlessly into the Unreal Engine 4/5;
Assist in developing efficient animation pipelines and workflows, especially for mocap-based animation processes.
Какого профессионала ищем?
5+ years of professional experience in 3D animation within the gaming industry;
Advanced proficiency in keyframe animation, particularly for creatures and non-humanoid characters;
Strong understanding of rigging and skinning for animation;
Expertise with Maya and MotionBuilder, with additional experience in Unreal Engine animation tools like animation trees and motion matching system;
Familiarity with mocap data cleanup and its integration into game engines;
Solid grasp of human and creature anatomy, motion, and weight distribution;
Excellent teamwork and communication skills in English (both written and spoken);
Passionate about video games and storytelling through animation.
Какие условия и бонусы?
Work either in an office near the “Pochaina” metro station, equipped with a power generator, or fully remotely;
20 working days of vacation per year;
10 paid sick days per year;
Large, active, and friendly team;
Opportunities for professional growth and trying new things;
Work in a well-known Ukrainian game studio.
Процесс отбора
Required Application Materials
Resume in English;
Portfolio.
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