Senior
Повна зайнятість
Договірна
Дистанційна робота
About WOWCube
At WOWCube®, we’re redefining play with a one-of-a-kind cube-shaped gaming
console that merges the physical and digital worlds. The WOWCube
Entertainment System combines modular hardware, immersive software, and
creative game design to create a brand-new category of interactive entertainment.
На які завдання (обов'язки)?
We are looking for a skilled 2D Artist/Animator with strong frame-by-frame (FBF) animation skills to help bring WOWCube’s unique worlds and characters to life. This role goes beyond simple sprite rotations - we need someone who can create full multi-state asset sets (idle, walk, turn, attack, hit, death, FX, etc.) and collaborate closely with designers and engineers to ensure animations are visually appealing, technically optimized, and performant on constrained devices.
What You’ll Do
● Create multi-state 2D assets (characters, objects, FX) with full directional and phase variations (e.g., 8 directions, multiple action states)
● Produce frame-by-frame animations for characters, objects, and screen effects (explosions, trails, flashes)
● Prepare clean and optimized sprite sheets/atlases with consistent sizes, pivots, fields, and minimal blur
● Export production-ready packages (PNG atlases, JSON/CSV metadata when needed) ● Collaborate with game designers and engineers on naming conventions, grids, pivot points, and in-build testing
● Support the evolving scene/effects pipeline for “Octava” with a focus on clarity, readability, and performance
Якого професіонала шукаємо?
Strong portfolio of frame-by-frame 2D animation (not just motion graphics)
Demonstrated cases of full multi-state asset sets (e.g., 8-direction animations, phases of movement, reactions)
Proficiency in preparing clean sprite atlases (consistent sizes, pivots, margins)
Hands-on experience with animation tools such as Aseprite, Photoshop, Clip Studio, TVPaint, Toon Boom (tool choice flexible — quality of FBF is key)
Basic understanding of rendering/memory constraints and optimization techniques
Що для нас важливо в людині?
Nice-To-Have’s
● Experience with hand-drawn VFX (explosions, trails, particle effects)
● Familiarity with Spine/DragonBones (as a secondary tool, though FBF is mandatory) ● Strong attention to detail, technical accuracy, and ability to respond quickly to feedback
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