Senior
Повна зайнятість
$2,500 / Місяця
Дистанційна робота, Kazakhstan
Black and White is an indie game studio building PC projects with a strong focus on visual style, iteration speed, and modern production tools. We value outcomes over “hours spent” and keep meetings to the minimum.
Над чим працювати?
- Назва проекту(ів): Dragon Shelter
- На якій стадії проект(и)? Demo
- Жанр: Симулятори, Рольові
- Платформи: PC, Console
Розмір і структура команди?
10
На які завдання (обов'язки)?
Set up and maintain rendering pipelines (Unity URP/HDRP )
Create and tune materials for a wide range of game assets
Work with post-processing to achieve the target visual style
Optimize assets and scenes for maximum real-time performance
Find the best technical solutions for art goals (quality vs performance trade-offs)
Maintain visual consistency across the project (lighting, materials, PP, style rules)
Rapid 3D prototyping & processing, mixing classic tools with neural workflows
Integrate and operationalize AI tools in the production pipeline (Flux, Tripo, Stable Diffusion)
Collaborate closely with programmers, 3D artists, and animators
Якого професіонала шукаємо?
Experience with Unity (URP/HDRP) or Unreal Engine (Deferred Renderer, Lumen)
Solid understanding of the game art pipeline (high-poly → low-poly → texturing → engine)
Strong skills in materials/shaders setup inside engines
Artistic eye: composition, color, lighting
Real-time asset optimization mindset
Understanding of rendering principles and shader basics
General 3D skills (Blender / Maya / 3ds Max)
Shader skills: Shader Graph and/or HLSL
Що для нас важливо в людині?
Creativity
Understanding of effectiveness
Result mindset
Чому у нас приємно працювати?
Creative ownership: You can directly influence rendering, lighting, materials, post-processing, and the overall visual direction.
Fast iteration & low bureaucracy: Minimal meetings, clear priorities, quick feedback, and decisions made by the people doing the work.
Freedom to experiment: We encourage trying new tech and workflows (including AI-assisted pipelines) when it improves quality and speed.
Professional growth: Optional mentorship/consultations with senior specialists (AAA backgrounds) + strong peer collaboration with devs/artists/animators.
Result-driven culture: We care about shipped outcomes and measurable impact, not “hours spent online.”
Real product impact: Your work immediately affects what players see and feel in-game.
Які умови і бонуси?
Flexible schedule: You plan your day — we align on goals and deadlines.
Remote-friendly: Work remotely
Impact-based compensation: After internship/probation — base pay + strong performance bonuses for efficiency and results.
Project-based percentage: After internship/probation — an additional percentage tied to project results (discussed individually).
Low meeting load: Async-first communication, short calls only when needed.
Paid time off & sick days: Provided according to the contract and local regulations (details discussed individually).
Business trips / events: Possible occasionally (industry events, meetings) when it makes sense — optional and discussed in advance.
Relocation: Not required. If relocation is ever considered, terms are discussed individually.
Процес відбору
Application review: CV + portfolio (screens/videos, breakdowns of materials/shaders/pipelines/optimization).
Technical interview: Rendering pipeline, materials/shaders, post-processing, performance profiling, and workflow/tooling.
Optional test task (small & relevant): A focused practical task (e.g., material/shader setup, PP profile, optimization pass, or pipeline improvement).
Final call & offer: Compensation structure (base + bonuses + project percentage) and start plan.
What to include in the cover letter (recommended):
2–3 strongest tech-art wins (what you improved, how you measured it).
Your main tools (Unity/Unreal, Shader Graph/HLSL, Blender/Substance/Houdini, AI tools if relevant).
Links to portfolio + any breakdowns (before/after, profiler screenshots, shader graphs).
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