2D Art Director (Casual Game)

Gameloft Budapest,Posted 3 weeks ago

Senior

Full time

Negotiable

Relocate, Budapest

You've been working on the mobile game market as an Art Director for a while and you are ready to work on something exciting and spectacular?
On games where millions of people worldwide will be admiring your work?
You're in the right place because Gameloft Budapest is looking for an Art Director.

About Gameloft Hungary:

Our studio has been operating in Budapest for 10 years, and our goal is to develop casual and mid-core games that bring relaxation and fun to millions of users on a daily basis. Until now we worked on games like Iron Man 3, City Mania and Dragon Mania Legends. The latter is one of Gameloft's most successful projects, with well over 50 million downloads!

What can you expect from us?

•  We are an 80-person game development studio in downtown Budapest
•  We have diverse backgrounds and we all love to work on games and share ideas with each other
•  You would work in a small agile team of 4-5 brilliant and professional artists where everybody’s inputs are valued
•  The team will be international, we have several foreign colleagues
•  Exercising your creativity when solving tasks is much appreciated

Why work for us?

•  Our office is in the downtown area and can be easily reached by public transport
•  We have a flexible work schedule that can fit in most of your requirements (Also in this current global situation we are working from home)
•  Never go to work on your birthday (you get extra leave for that day)
•  We value health, which is why all our employees benefit from a private health insurance plan. This includes free access to an unlimited number of specialist appointments, an annual health screenings, as well as flu vaccinations
•  Every summer we have a studio wide team building activity
•  Coffee and tea are always at your disposal in the office
•  We have an Employee Assistance Program (legal, financial, life management and mental health services)
•  You'll also get a fitness pass to local venues in the city

For which tasks (responsibilities)?

We are looking for a self-motivated, energetic individual who will collaborate with our Top Management, Art teams, Developers, and Designers to define the game’s art style.
The projects in question include social / casual video games for devices such as iPhone, iPad, tablets and other portable platforms.
As a key member of the team’s management core, you’ll take charge of the initial concept and overall visuals seeing them through to final delivery.

What will be your responsibilities?

•   This is a hands-on position. You are a passionate artist but also a leader with genuine visual ideas defining various art styles, creating highly appealing proof of concepts, sharing your experience and expertise to help your team and fellow artists excel in their craft.
•   Establish style and vision of the game including environment, character, title screen, and user interface look and feel.
•   Ensure the quality follow-up in the production process including fast prototyping stage while working with real-time engines such as Unity, Unreal and others.
•   Managing the Art development processes, limitations, and dependencies across mediums.
•   Managing teams of 10 or more artists.
•   Understanding and efficiently implementing the industry pipelines and able to manage challenging deadlines.
•   Work alongside other creatives in the studio.

What kind of professional are we looking for?

•  At least 3 years of experience in Art Directing, managing Art teams, shipping at least one title.
•  At least 5 years of experience in the video game industry or similar creative research and development environments.
•  Bachelor degree of Computer Graphics/ Graphic Design/ Media Arts/ Fine Arts/ or Other.
•  Proven storytelling and concept Art skills.
•  Strong foundation in the traditional Arts.
•  Superior eye for light, value, color and composition.
•  Strong, proven knowledge and skills in graphic design principles, fonts, layout design, user interface function and design (tailored for social / casual games – clean, simple, fresh and readable art assets)
•  Able to adapt to the great diversity of visual styles no matter if stylized or realistic.
•  Good team player with excellent communication, negotiation, and teaching skills.
•  Open to creative feedback, providing direct hands-on solutions to either positive or constructive criticism in a timely fashion.
•  Highly organized with solid time management skills, strongly motivated and with a great desire to prove himself within the company.
•  Optimistic problem solver including complex technical issues, able to learn and master new tools and techniques.
•  Excellent level of written and spoken English.
•  Passion for video games.

Plus if you have:

•  Deep understanding of the mobile games market and their demographics is a big plus.
•  3D background in hard surface and organic modeling, texturing, animation, FX, and post production for video games is a plus.
•  Experience working with game engines, implementing 3D work into the pipeline is a plus.
•  Experience working with outsourcers is a plus.

The selection process

You can apply with your English CV and casual style portfolio. Your portfolio will convey technical mastery and a natural eye for artistic creativity and design.

Your CV and portfolio will be reviewed and if we will find it relevant, one of our colleagues from HR will contact you.

Qualified candidates will be asked to complete an art assessment, followed by interviews.

At Gameloft, we believe in diversity, so no applicant will be discriminated against based on criteria such as gender, age, gender identity, religion, nationality, etc ...

InGameJob partner logo
@ingamejob_art
keep up to date with new job offers Art Director on Telegram
Subscribe

Similar job opportunities

Wild Forest

Remote

Posted 1 week ago

Senior

$3,000 - $4,998 / Month

Full time

TwinWinGames

Remote, Kyiv

Posted 1 week ago

Senior

Negotiable

Full time

Stellar Games

Remote

Posted 1 week ago

Senior

Negotiable

Full time