Metacore is the game company where players are the closest thing to a boss. In other words, our teams and individuals enjoy a lot of freedom and responsibility in their work. Everyone can find the optimal way for reaching their goals – as long as it respects our company culture.
Our company is formed by great teams and individuals. Together, we work rather as Metacore than for Metacore – aiming for the same goal of entertaining our audience with world-class mobile games. As Metacore, we’re much more than the sum of our skills, experiences and knowledge.
For which tasks (responsibilities)?
As a 2D Game Artist at Metacore, you and your team can freely define the best way for designing art for the game you’re building – as long as your way respects our company culture and finds a market fit. This level of independence calls for a highly proactive approach to handle tasks from concepting and testing different approaches to polishing final visuals for games and applying them to user acquisition materials.
You’ll be working on the visual style of our games, creating stunning characters, assets, and environments for different purposes
Your trademark is 2D art for mobile games and applying it to different contexts
You respect the story and understand how visuals shape character personas, in-game ambience and unwritten cues of upcoming plot twists
You’ll join a tightly-knit game team of programmers, designers, marketers and others– all who are excited to have you onboard
You are comfortable with a lot of autonomy, and an equal amount of responsibility, to develop games that our players love
What kind of professional are we looking for?
You are capable of creating versatile game art in high volumes and with an iterative approach to perfect your work
You have seen the mobile games industry for at least 2-3 years and shipped casual mobile games
You are talented in 2D casual game art and have a strong portfolio to prove it
You work fluently with Unity and 2D software like Photoshop, Illustrator and/or similar
You might even have experience in 3D art, UI & concept art, and/or outsourcing visual in-game assets (not required)
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