International game studio Eschatology Entertainment invites a Gameplay Designer to collaborate on creating an AAA-level first-person shooter for PC/Consoles, without F2P mechanics. Our team is made up of strong professionals who have developed and released world-famous games. We can provide an opportunity to develop and grow in various directions. We have over 50 specialists, not counting outsource and outstaff.
What are you working on?
- At what stage of the project(s)? Production
- Genres: Shooter, Souls-like
- Platforms: PC, Console
Team size and structure?
For which tasks (responsibilities)?
As a Gameplay Designer you will be responsible for delivering intuitive, responsive character controls and camera systems for a 1st person souls-like game which supports and enhances the creative direction of the game product.
You will work closely with our gameplay, design, and programming teams to ensure that the 3Cs systems meet the highest standards for quality and performance.
You will design, prototype and script core gameplay features with the support and direction of the Lead Designer and the Creative Director.
You will collaborate with other content disciplines to ensure your features have the various feedback systems required to make in-game cause and effect clear to players.
You will plan your work to ensure your features are delivered on time and to an exceptional level of quality.
You will participate in organizing playtest sessions for involved developers (level designers, artists, animators and programmers) and external UX labs to discuss and improve implemented features
You will mentor and review the work of other less experienced team members.
What kind of professional are we looking for?
You are an experienced Gameplay Designer, with previous experience working with 3Cs design for 1st/3rd person shooters, and a passion for creating engaging and immersive gameplay experiences.
You are able to prototype and implement features using Unreal Blueprints
You have an understanding of how enemies work in the Souls-like genre and how to design them to create a compelling gameplay experience.
You can implement combatant character with animations and behavior using state machines behavior trees, visual effects and sound effects.
You can give and take constructive feedback while interacting with leads and other team members, using it to improve the product.
You enjoy working in a friendly team environment, you are dedicated to improve your craft and make the best game possible.
What are the conditions and bonuses?
Work format: remote (from home)
Trial period: 3 months
Type of employment: 40-hour work week
Flexible schedule with mandatory attendance hours from 12:00 to 16:00 (Cyprus)
24 working days paid vacation
3 paid day-offs per quarter (replacing public holidays as our employees work from different countries)
Sick days upon request to the team lead
Corporate events and meetings with our amazing team