Full time
Negotiable
Remote, Kyiv
If you are not easily scared by ambitious goals, creative risks and ready to pour your heart and soul into making the next big hit — we are eager to meet you!
What are you working on?
- Genres: Shooter
For which tasks (responsibilities)?
— Creating high-quality animation assets for AAA FPS game
— Working closely with Game designers, Character Artists, Tech Artists, Weapon Artists
— Follow the rules described in the workflow documentation (naming conventions, file structures, etc.)
— Help identify and solve problems with animation during gameplay
What kind of professional are we looking for?
— At least 2 years of experience in gamedev or 3 years in films;
— Good knowledge of Maya;
— Solid knowledge of animation principles and eye for dynamic;
— Experience with motion capture (mocap) data;
— Experience in animation bipedal / quadruped characters and other organic and inorganic;
— Experience in Demo-reel.
Will be a plus
— Skining and rigging will be a big plus.
— Proficiency with Unreal Engine 4
— Understanding of rule of good topology for models.
— Experience in Motion Builder
— Knowledge of ART plugins for Maya
— Passion for games and in general for animation.
What is important for us in a person?
— Attention to details;
— Ability to work in strict deadlines;
— Team player;
— Initiative;
— Fast learning and open to new knowledge;
— Gamer :)
Why do we enjoy working here?
— Become a part of the most talented and experienced gamedev experts in the field;
— Competitive salary;
— Social package, including gym membership compensation, medical insurance;
— Paid vacation and sick leaves;
— Annual training budget with an opportunity to visit paid conferences, training sessions, workshops etc.;
— Corporate English classes;
— Referral program;
— Corporate celebrations, team buildings, and fun activities;
— Lunch compensation.