What are you working on?
- Genres: Shooter
- Platforms: PC, Console
For which tasks (responsibilities)?
We’re seeking a talented Artist to join our team. The main focus of this position is creation of fully developed characters and participation in improvement of real-time tech and pipelines. You will be working closely with Character Art, Animation, Design, and Programming teams.
Creation of highpoly models of characters, monsters – clothes, body parts, and accessories.
Texturing under a PBR pipeline.
Creation of clothes using Marvelous.
Importing models to our engine and supporting other teams in the process.
Participating in concept stages, proposing, and developing design ideas.
Support of the entire character creation process to game release.
What kind of professional are we looking for?
Minimum experience of 3 years in AAA game development as a Character Artist.
Sculpting, modeling, texturing.
Extensive knowledge of Maya/Max/Modo, Substance Painter, Marmoset baker.
Strong knowledge of PBR principles.
Good skills in Zbrush and Photoshop.
Deep understanding of animations’ requirements for low poly models creation.
Basic knowledge of any game engine, preferably Unreal.
In-depth knowledge of a character production pipeline.
Able to work creatively as part of a large or small group.
Experience with Version Control Systems (SVN/Perforce) and bug trackers (Jira or similar).
What is important for us in a person?
Experience in animation.
Knowledge of Marvelous Designer.
Knowledge of real-time hair creation pipelines and skills in 3D grooming.
Experience in creating materials in Substance Designer.
Experience in preparing scanned models for further steps of character creation.
Scripting skills (in Max/Maya or external scripting tools).
Superior eye for light, shade, color, and detail in creating texture maps.
Experience in modular systems for characters.
Knowledge about face creation techniques.