What are you working on?
- At what stage of the project(s)? development
- Genres: Simulation
- Platforms: PC
For which tasks (responsibilities)?
We’re looking for a 3D Character Artist who excels at creating realistic, engine‑ready characters. You’ll sculpt and texture highly detailed bodies, skin, and faces, optimize the models, then import and set them up in Unity.
A strong portfolio of photoreal characters and hands‑on experience with ZBrush/Blender, Substance Painter, and PBR workflows are essential.
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