4A Games is a multinational video game development studio with offices in both Malta and Ukraine – known for its atmospheric first-person shooters Metro 2033, Metro: Last Light, ARKTIKA. 1, and our latest release, Metro Exodus.
Established in Kyiv, Ukraine in 2005, the studio was founded by a passionate team of game industry veterans with the goal of creating AAA-quality games for gaming PCs and then “next-gen” game consoles. In 2014, the studio moved its headquarters, along with more than 50 team members and their families, from Ukraine to Malta.
Currently, at the heart of the company there are over 150 talented designers, programmers, artists, effects specialists, and writers from all over the world, with diverse and unique backgrounds – bringing countless years of experience in and love towards software development and computer games in particular.
For which tasks (responsibilities)?
We are seeking an AI Designer to expand and improve our Human and Monster AI systems.
Create and integrate AI mechanics directly in 4A Engine using visual scripting tools as well as Behavior Trees.
Prototype and iterate AI system improvements.
Work closely with other departments on implementation of the AI features to ensure they complement the overall game experience.
Integrate new AI mechanics into existing schemes while retaining full functionality.
Create design and technical documentation on AI and gameplay mechanics.
Participate in testing efforts to provide feedback on new gameplay mechanics as well as game content in general.
Participate in the toolkit improvement process while working on the game.
What kind of professional are we looking for?
Work experience in game companies in a Game Design, Technical Design, Combat Design, or AI Design department (at least 3 years of experience).
Good command of one or more existing game engines – UE4, Unity, CryEngine, etc.
Good command of scripting tools of game engines (UE4 Blueprints, Unity Visual Scripting, etc.).
Basic understanding of modern AI techniques used in AAA games (Behavior Trees, Finite State Machines, etc.).
Ability to quickly and sufficiently document and communicate an idea in writing or speech.
Interest in translating an idea of intelligent behavior from a concept to actual AI game mechanics and then elaborating it further into functional game content.
Self-criticism and ability to accept criticism from other people. Being open minded towards colleagues’ ideas.
Ability to learn and master new tools and software.
Ability to multi-task and efficiently prioritize assignments.
Passion for FPS and stealth-oriented videogames.
Why do we enjoy working here?
Comprehensive benefits package available.
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