Lead Character Artist

Frogwares,Posted 4 days ago

Full time

Negotiable

Remote, Kyiv

Frogwares Game Studio is looking for a Lead Character Artist.

For which tasks (responsibilities)?
  • Leading the development of high quality characters;

  • Sculpt high-resolution characters;

  • Create clean game topology, UV’s;

  • Provide proxy models for early game integration;

  • Create efficient and rig friendly, low polygon models for game integration;

  • Collaborate with Production to organize, schedule, and manage the character art team’s daily activities;

  • Support character concept and design;

  • Work with Concept Art to drive and maintain high visual quality of character models;

  • Partner with engineers and tech artists to develop an effective character art pipeline;

  • Mentor character team;

  • Communicate the visual design and development of the characters through art specifications, style guides and reference material;

  • Deliver feedback to outsourcing partners;

  • Understand asset limitations, project milestones, risks, and work accordingly.

What kind of professional are we looking for?
  • Previous character lead experience within a game production environment;

  • At least 3 years’ working experience in game development modeling characters;

  • Strong organizational and communication skills;

  • Passion for collaboration with other artists, designers, and programmers;

  • Very good sense of human and animal anatomy and proportions;

  • Highly proficient in Maya/3Ds Max (or similar 3D modeling software), ZBrush (or equivalent software);

  • Strong knowledge of Marvelous Designer and Substance Painter;

  • Solid knowledge in hi-poly modeling and digital sculpting;

  • Strong knowledge of low poly modeling techniques, including a strong knowledge of topology for animation;

  • Understanding of rigging and skinning;

  • Ability to understand technical constraints and to integrate them when modeling;

  • Passion for games and strong game culture;

  • Ability and desire to work in creative and collaborative teams.

Nice to have

  •      Experience with the engines, especially with Unreal Engine.

Why do we enjoy working here?
  • Work either in an office near the “Pochaina” metro station, equipped with a power generator, or fully remotely;

  • 20 working days of vacation per year;

  • 10 paid sick days per year;

  • Large, active, and friendly team;

  • Opportunities for professional growth and trying new things;

  • Work in a well-known Ukrainian game studio.

Frogwares

Company type: developer, product, publisher

Employees: 51-200

Platforms: PC, Console

Genres: Action, Adventure

http://frogwares.com/

View all vacancies from Frogwares
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