Lead Game Designer (PC, Console)
Games Factory Talents,Posted 2 months ago
What are you working on?
- Genres: Shooter
- Platforms: PC, Console
For which tasks (responsibilities)?
We are Games Factory Talents - we help Talents from all over the world to land a dream job at a Games studio in Europe or remotely.
Our client - Arctic7 studio - is looking for a Lead Game Designer who is passionate and experienced with First Person Shooter games. You can work remotely or from Podgorica, Montenegro.
In this role you will plan, structure, and lead efforts for a game’s mechanics, theories and other areas of design as well as managing a design team while inspiring the dev team with your proactive and outstanding knowledge of game design and development.
Arctic7 is a premium-game focused codev company, hiring for their studio in Montenegro. You will work in close collaboration with strong executive and management team, previously worked on titles as Rainbow 6 Siege, Assassin’s Creed, Saints Raw, Halo.
Create solid FPS foundational design, concept and theory for the entire team to follow in both single player and multiplayer settings
Track and plan development gates with the rest of the development team
Echo the needs of stakeholders and creative leadership through the team
Create core design structure for the game’s picture, specifically in documentation and monitoring its execution
Do in-depth research and due diligence for a game, audience, partners, genre, empathy, and market impact
Mentor dev team for game design insights and understanding of game design theory
Drive prototyping phases with clear goals and needs
Present game design for instruction and peer review
Communicate with partners internally and externally to discuss game design needs.
What kind of professional are we looking for?
4+ years of experience working on AAA Console/PC titles with over 7 years of experience in game development
1+ years as a lead game designer on core games
Ability to own game design features from conception through full production
Proficiency in game design documentation and ability to describe game design features clearly
Ability to manage, lead, train, and motivate a team of designers, share knowledge with the studio
Understanding player skill level and how to plan difficulty for mass appeal
Understanding and engagement in current gaming trends.
Nice to have:
Having worked on a well-received game (review scores, market success) as a game designer
Active involvement with the gaming industry: expos, blogs, tutorials, etc.
Engagement in mods/custom content in their free time, actively pushing their horizons
Being able to handle heavy technical workloads
Ability to do their own artwork at a rudimentary level.
What are the conditions and bonuses?
Remote: working from home, from any European location that is within 3 hours of the UTC +1 time zone
Office: working primarily from Podgorica, Montenegro. Company provides relocation support.
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