We are tinyBuild, a global video game publisher and developer focused on creating long-lasting, sustainable franchises across multiple media formats. Responsible for over 70 titles, including Hello Neighbor, Graveyard Keeper, and Potion Craft, the company has a dozen development studios spread across the US, EU, Serbia, and Ukraine.
Now, we are looking for a Lead Programmer (Unreal Engine 5) for our new internal studio to work on the unannounced multiplayer game with system-oriented gameplay for PC and console platforms.
You will have the option of working remotely worldwide on a CET schedule or onsite at one of our various offices scattered across the world.
What are you working on?
- The name of the project(s): Unannounced Project
- Platforms: PC, Console
For which tasks (responsibilities)?
Build the core foundation for a multiplayer game;
Set and enforce coding standards and best practices;
Take charge of managing the programming team as it grows;
Collaborate with design, art, and audio teams.
What kind of professional are we looking for?
At least 4 years of experience working with Unreal Engine and C++;
Experience with Networking and Multiplayer Systems
Proficiency in implementing and managing multiplayer systems, including an understanding of client-server and peer-to-peer architectures, network protocols, and handling network latency.
Previous lead position;
At least one finished project (ideally as a lead).
Why do we enjoy working here?
Professional development courses, game dev conferences, and other events;
Flexible work schedule;
Possibility to work remotely / if desired, relocation. The company covers relocation costs;
Paid vacation and paid sick leave;
Two weeks of corporate holidays simultaneously for the whole team (one in the summer and one during the Christmas and New Year celebrations). This allows you to have a complete break from your tasks and any communication with your team;
Corporate English classes;
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