What are you working on?
- Genres: Casual
- Platforms: Mobile, iOS, Android
For which tasks (responsibilities)?
build, coordinate, and maintain the project's UI style
develop UI feature concepts, design UX in cooperation with the game designer and producer, and see it through to the end
possibly develop prototypes in Figma/Adobe XD and supervise UX in the game
improve the product in accordance with market demands and trends
analyze the current UI/UX and improve it
conduct UX analysis on competitors' games
optimize development pipelines in Photoshop
prioritize and evaluate the suitability of solutions
manage a team by mentoring, developing, training, motivating department employees, and building the team
What kind of professional are we looking for?
at least 3 years of experience in the game dev industry
experience managing a team and evaluating the performance of specialists
experience creating casual mobile interfaces
(must have a portfolio)
ability to analyze interfaces and offer alternative solutions for the project
ability to design UX flows with the game design department, find the best solutions, and plan testing if necessary
ability to create feature visuals, command of 2D art skills
ability to prioritize performance feedback for the project
knowledge of layout processes and resource optimization
creativity and artistic sense
understanding of demands and trends in the mobile casual game market
What we'd like:
experience creating interfaces in Unity
What is important for us in a person?
ability to work on a team, listen to and hear colleagues
ability to present, explain and effectively process feedback
high standards for the quality of your work, sense of responsibility
ability to make decisions within their area of responsibility that are in line with project and company goals
Why do we enjoy working here?
Remote/hybrid options: you can work at our offices in Vilnius, Lithuania, Limassol, Cyprus, Tbilisi, Georgia, or Budva, Montenegro, or you can work remotely — you just need to be available during business hours
Professional growth: we offer English lessons with an instructor, pay for trips to professional conferences, and partially reimburse employees for education
Flexibility: sometimes you just want to try something new. We get it, so we'll support you if you decide you want to switch to a new position, role, or project
Teamwork: we value the expertise of every member of our team, so we really listen to each other
Data-driven decision-making: all our product-related decisions are ultimately based on metrics, not subjective feelings
Plus all the standard stuff: official employment, health insurance, and partial reimbursement for your gym membership
The selection process
The recruitment process will consist of three phases: an interview with our Recruiter, a test task and a technical interview with our Head of Art.
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