Level Designer

Onlyplay , Posted 2 days ago

Middle

Full time

Negotiable

Remote, Ukraine, Lisbon

We continue to grow and are looking for an experienced Level Designer to join our team.

Developing levels for a mobile isometric action-horror game: building navigation schemes, compositing the location, setting up gameplay areas, lighting, decor, and performing basic environment modeling (within the given style).

For which tasks (responsibilities)?
  1. Level planning and concepting:

  • Development of sketches, schemes, and blockouts for future levels

  • Consideration of player navigation, tension, rhythm, cinematic composition, and scripted events.

2. Level Assembly in Unity:

  • Working with existing 3D assets (modules, props, decorations).

  • Building modular design scenes optimized for mobile (URP).

  • Setting up triggers, spawners, lighting zones, and post-processing volumes.

3. Environment Modeling:

  • Creating simple low-poly or mid-poly models for levels (walls, furniture, equipment, debris, etc.).

  • UV unwrapping and basic texturing using trim sheets, atlases, or simple material blends.

4. Scene Optimization:

  • Working with occlusion culling, LOD, light baking (including light probes).

  • Preparing levels for release: navigation checks, boundary validation, shader and lighting review.

What kind of professional are we looking for?
  • Experience with Unity, Unreal, Godot, or similar engines (at least one).

  • Basic understanding of navigation, physics, and lighting systems.

  • Proficiency with ProBuilder or other blockout tools.

  • Knowledge of prefab-based workflow and scene composition.

  • Experience with 3D DCC tools: Blender / Maya / 3ds Max (priority: Blender).

  • Basic to intermediate UV mapping and texturing skills (Substance Painter / Photoshop / Quixel).

  • Understanding of gameplay space design: choke points, safe zones, ambushes.

  • Ability to collaborate with game designers, programmers, and artists.

  • Independence in decision-making regarding level composition.

  • Attention to detail and environmental storytelling.

  • Fluency in the Ukrainian language

Nice to Have:

  • Experience with survival horror or action horror games.

  • Understanding of narrative structure and scene composition.

  • Ability to create effects using Shader Graph or VFX Graph.

  • Insight into player psychology – how to create tension, surprise, and orientation.

  • Experience using GIT in a team environment.

Why do we enjoy working here?
  • Remote work from anywhere in the world.

  • Flexible working hours: 10:00/11:00 – 19:00/20:00 (Mon–Fri).

  • A collaborative international team with ambitious goals.

  • Involvement in building an innovative product and a growing team of professionals.

  • Competitive and stable compensation (based on interview results).

  • Paid vacation and sick leave.

  • Career growth and professional development opportunities.

  • Space for your own ideas and creative initiatives.

  • Freedom in decision-making and a bureaucracy-free environment.

Onlyplay

Company type: product

Employees: 11-50

Platforms: Mobile, Browser

Genres: Casino

https://onlyplay.com

View all vacancies from Onlyplay
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