Plure is an ambitious product company working on a GameDev market. Founded by a multinational team of industry veterans, Plure has a strong development team in Kyiv, Ukraine with 20+ people creating an unforgettable experience for players around the globe.
At Plure we believe that adding competition makes each game fun and engaging, so we take popular casual games and turn them into skill-based tournaments. With the goal of entertaining millions of people, we teamed up with talented professionals who have an extensive background and proven experience in international game development companies, and continue to grow our competence.
We are looking for enthusiasts who will share Plure’s aspiration to create and develop the future of competitive games and will drive the company’s performance.
As a Manual QA Engineer, you will work on a constantly growing platform based on microservice architecture and test our games. Your main mission is to assure our projects meet quality standards.
What are you working on?
- Genres: Casual, Hyper-casual
For which tasks (responsibilities)?
Create and maintain test cases via TestRail;
Identify, analyze, and report defects and assist with resolution;
Track and validate software bugs via Jira;
Maintain engineering documentation and reports;
Track crash reporting system via Sentry;
Follow full bug life cycle;
Support team members and identify potential improvements to the overall solution.
What kind of professional are we looking for?
You have extensive experience working on a QA (Manual) position;
You are proficient in web/mobile, UI/UX testing, and performance testing;
You have experience in cross-device and cross-browser testing;
You have experience working with test documentation;
You are proficient in working with Jira, TestRail;
You are proficient in both written and spoken English (at least Intermediate level).
We will treat it as a bonus if:
You have experience in the gaming industry;
You are familiar with crash reporting systems: Crashlytics, Sentry, etc.
Why do we enjoy working here?
A work environment with a minimum bureaucracy and hierarchy;
Full Remote work;
Networking opportunities with the experts from gamedev industry;
Personal and professional development opportunities.
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