Middle/Senior Rendering Programmer

Games Factory Talents,Posted 5 days ago

Senior

Full time

Negotiable

Relocate, Amsterdam

We are Games Factory Talents - we help Talents from all over the world to land a dream job at a Games studio in Europe or remotely.

Our client - Vertigo Studios, the largest VR developer in the world and part of the Embracer Group, is looking to recruit an experienced Middle/Senior Rendering Programmer who can aid in their mission of developing their most ambitious project to date - a true multi-platform high-end VR action shooter, based on a global franchise.

 

In this role you will collaborate in a multidisciplinary team to implement engaging engine features and rendering systems in Unreal Engine 4 and create visual splendour for groundbreaking VR games and experiences, and will be responsible for parts of the technical core of Vertigo games and experiences.

Are you comfortable cooperating closely with our art team to deliver the very best? Do you like mentoring other programmers to get the best out of them? Do you know how to dive into a large codebase to track down that tiny part of code that is causing performance issues, where you won’t stop until it has been found, to the delight of your fellow team members?

Is C++ your main programming language, because the full control of it really gets you excited and are you equally passionate about the triple AAA potential of the Unreal Engine?

Then we are surely looking for you!

This is an onsite position with relocation to Amsterdam, Netherlands.

For which tasks (responsibilities)?
  • To stand at the core of larger engine changes and expansions, working closely together with the tech lead to make it fit the complete codebase, working closely together with the artists to identify the visual requirements and working closely together with our core tech team so all our projects can benefit from shareable technology.

  • To use your knowledge of C++, object orientation, design patterns, algorithms and data structures to create solid technical designs and efficient implementations of these engine systems and adjustments.

  • To take performance into account so our games constantly and experiences can keep running at a smooth 72+ FPS, even when rendering to both eyes and using the latest and greatest mobile hardware to do so.

  • To adapt and expand upon our studio pipeline and coding standards to create spectacular and immersive games and experiences.

  • To use your knowledge of rendering, shaders and math to create new graphical features that enable our art team to create the highest visual standard for VR.

  • To analyse problems and debug them in order to quickly locate and fix challenging bugs.

  • To guide and mentor less experienced programmers so they can quickly improve within the studio.

What kind of professional are we looking for?
  • You have experience working on game engines (preferably Unreal Engine 4 or 5) to create special features or functionality that can be used in games, or you have clear experience setting up your own engine, including a rendering pipeline.

  • You have a good feel for optimisation and can work together with artists to find bottlenecks.

  • You have written some engine adjustments or engine parts in C++ and have a great understanding of all the basic concepts of the language like the object-oriented approach, pointers and references, containers, inheritance, polymorphism, functions, structures and visibility.

Good to have:

  • You also have good understanding of some of the more advanced concepts like smart pointer types, templates, multiple inheritance, and overloading.

  • It is a clear bonus if you have already worked in VR.

What are the conditions and bonuses?
  • This is an onsite position with relocation to Amsterdam, Netherlands.

  • A company culture that values a healthy work-life balance.

  • Flexible working hours.

  • 26 Standard vacation days with an option to buy 5 more.

  • A healthy lunch in our canteen (when working from the office).

  • Up to 30% Income tax reduction for eligible expats.

  • Relocation cost compensation depending on your situation.

  • Free pension plan.

  • Free train commuting when living outside of Amsterdam.

  • Group activities and an annual VR game jam (also whilst working from home).

  • Friday afternoon drinks (online).

  • The latest VR hardware and titles which you can borrow and take home.

About our client

Vertigo Games is a multi-platform VR entertainment company with offices in Rotterdam & Amsterdam (NL) and Los-Angeles, California (USA).

With experienced teams in the areas of Studios, Publishing and Arcades, the company develops, publishes and distributes a growing portfolio of quality VR games that offer a novel, powerful and full-featured gaming experience both in- and outside of the home.

In 2020, Vertigo Games joined the leading producer and distributor of digital entertainment products, Koch Media, now PLAION (a subsidiary of the Embracer Group), adding VR gaming to the Group’s global network.

In 2021, the company announced it has five more high-end titles in the pipeline for the coming years.

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