Graphics Programmer

Fractured Byte,Posted 1 year ago

Full time

Negotiable

Remote, Ukraine

Dear Candidate, we are looking for you to explore the Game Dev world!

Fractured Byte is a game development studio. We are an experienced team of professionals that stays behind Borderlands Legendary Collection for Switch and focused on video game creation for PC and consoles.

What are you working on?
  • Platforms: PC, Console
For which tasks (responsibilities)?
  • Implementing features for PC and next-gen consoles (raycasting, resource packing for next-gen consoles, streaming for DirectStorage, etc.)

  • Creating new render systems and supporting existing

  • Developing custom materials, shaders, performing optimizations

  • Profiling and debugging GPU and render stream

  • Bug fixing

What kind of professional are we looking for?
  • 2+ years in the game industry and/or equivalent experience with games rendering techniques

  • Strong knowledge of C++ and shader languages

  • Strong math skills including trigonometry, linear algebra

  • Hand On experience on various graphics APIs (DirectX 11/12, OpenGL, Vulkan) 

  • Experience with GPU performance tools

Will be a plus:

  • Experience with C++ programming and debugging in the video games industry 

  • Games rendering experience (PS5, Xbox Series X, PC);

  • Understanding of memory management, multi-threaded coding

  • Experience with large game engines and complex pipelines

  • Good level of English communication

Why do we enjoy working here?
  • Unlimited Vacations in our company. Our goal is to release great games. And when we need to rest — we do rest!

  • Full financial and legal support for private entrepreneurs. We will pay your taxes :)

  • Freedom of choice: you can work from home/office or wherever you want!

  • Caring management team.

Fractured Byte

Company type: developer, outsource

Employees: 51-200

Platforms: PC, Console

Genres: Action, Adventure, Simulation, Shooter, Platformer

http://fracturedbyte.com/

View all vacancies from Fractured Byte
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