We are CM Games, an independent game developer. The company, founded in 2010, is based in Tallinn. Our mission is to create an exciting experience for our players.
What are you working on?
- The name of the project(s): Into The Radius
- Genres: Shooter
- Platforms: VR
For which tasks (responsibilities)?
We are looking for a Senior Environment Artist in our VR Team for the Into The Radius project.
Into the Radius is a post-apocalyptic survival shooter in a mysterious open world full of surreal landscapes and dangerous anomalies. Our portfolio also includes Nitro Nation VR racing and Let It Boom, a fun game about smashing buildings and facilities in a cartoonish world currently being prepared for release on Early Access.
You'll work in an R&D department with a great team and become part of a fast-growing VR game market.
You will have the following tasks:
creating 3D scenes of natural and man-made environments;
making 3D models, textures, and materials of the environment objects;
building blockouts and assembling environments on their basis;
content integration in Unreal Engine;
optimization of existing 3D-models, textures and materials;
improving the ratio of picture quality to performance;
finding a balance between producing environments independently and engaging outsourced companies.
What kind of professional are we looking for?
ability to assemble 3D environment scenes in the game engine, as well as generate content for them;
ability to integrate the content into the game engine;
skills in optimizing polygon, stack, mapping, textures, materials;
proficiency in any of the following software – 3ds Max/Maya/Blender;
proficiency in modern 3D content pipelines, ability to produce ready-made assets using tile, trim sheets, and PBR resources;
interest in the VR game industry.
What is important for us in a person?
ability to build communication in an artist's team and with specialists from related areas;
academic art education;
experience of running projects;
interest in visual storytelling;
experience working on VR projects;
interest in the project themes (surrealism, post-apocalypse, sovdep);
experience working with outsourcing.
Why do we enjoy working here?
work in a game studio ranked three times as one of the Top 50 Developers by PocketGamer;
exciting and ambitious tasks;
flexible work schedule;
professional community to discuss ideas and share experiences;
culture of openness, transparency, and common sense;
great hardware, English courses, psychological counseling, and birthday gifts.
We are ready to provide fully remote work and look forward to your response!