Game Designer (UE4; Stealth Horror)
tinyBuild,Posted 2 months ago
Relocate, Remote, Belgrade
We are tinyBuild, a global video game publisher and developer focused on creating long-lasting, sustainable franchises across multiple media formats. Responsible for over 70 titles, including Hello Neighbor, Graveyard Keeper, and Potion Craft, the company has a dozen development studios spread across the US, EU, Serbia, and Ukraine.
We are seeking a Game Designer (UE4) to join the Hello Neighbor 2 team. It's a single-player, first-person stealth horror game where you play against an advanced AI.
Supposed platforms: PC; Xbox One/S/X; PS 4/5; Nintendo Switch.
Launch Trailer: https://youtu.be/RvUEaHljElg?si=QmX2HuvQiObkGzNu
Our new Game Designer may be involved in creating new projects with the Hello Neighbor Franchise.
What are you working on?
- The name of the project(s): Hello Neighbor 2
- At what stage of the project(s)? Released
- Genres: Puzzle, Adventure
- Platforms: PC, Console
For which tasks (responsibilities)?
Full cycle of game mechanics and systems development: from prototyping and internal pitching to integration into the release build;
Writing GDD and decomposing it into technical tasks for the development team. Writing accompanying documentation for completed mechanics and systems;
Reviewing GDD and completed mechanics from other team members.
What kind of professional are we looking for?
At least a year of experience as a game designer is required;
It is obligatory to have prior experience in developing PC/console games. Game Designers with experience in indie game project development are especially welcome!;
Strong knowledge of UE4;
Experience designing mechanics and systems from scratch in the Stealth, Action, Adventure, and Puzzle genres;
Extensive gameplay experience in the Stealth, Action, Adventure, and Puzzle genres.
It would be an advantage:
At least an intermediate level of English proficiency;
Experience with Git, Jira, and Confluence;
Proficient understanding of UX/UI design principles;
Experience working as a Level Designer and a solid understanding of UE4 Level Design flow;
Experience in establishing processes and effective communication within the department;
A broad range of gameplay experiences across various genres and the ability to analyze current gaming trends and developments;
Having a portfolio of pet projects is a huge advantage;
It is an advantage if you have already played any of the Hello Neighbor Franchise projects
What are the conditions and bonuses?
Professional development courses, game dev conferences, and other events;
Possibility to work remotely / if desired, relocation. The company covers relocation costs;
Unlimited paid vacation and paid sick leave;
In addition to unlimited annual leave, two weeks of company-wide holidays per year, during which the whole company shuts down:
Corporate English classes;
Do you know someone who would be a good fit for this position? If so, please contact us at firstname.lastname@example.org to refer them and earn $1,000 USD per candidate who successfully completes the probationary period.