Senior Game Economy Designer

Gameloft Budapest,Posted 2 years ago


Full time


Relocate, Budapest

Company Description

You don’t just simply play mobile games but also understand the economic models behind? Interested in working for a world class company in a fun and rewarding environment? You're in the right place because Gameloft Budapest is looking for a Game Economy Designer.

Estimated start date: 2023 Q1

About Gameloft Hungary:

Our studio has been operating in Budapest for more than 9 years, and our goal is to develop casual and mid-core games that bring relaxation and fun to millions of users on a daily basis. Until now we worked on games like Iron Man 3, City Mania, Disney Getaway Blast and Dragon Mania Legends. The latter is one of Gameloft's most successful projects, with well over 50 million downloads!

What can you expect from us?

•  We are an 80-person game development studio in downtown Budapest
•  We have diverse backgrounds and we all love to work on games and share ideas with each others
•  You would work in a small agile team of 2-3 brilliant and professional Game Designers where everybody’s inputs are valued
•  The team will be international, we have several foreign colleagues
•  Exercising your creativity when solving tasks is much appreciated
•  You may be working on games using famous brands such as Marvel or Disney

Why work for us?

•  We are creating awesome games enjoyed by millions of players worldwide
•  Our office is in the downtown area and can be easily reached by public transport
•  We have a flexible work schedule that can fit in most of your requirements (Also in this current global situation we are working from home)
•  Good performance is always recognized, so if the game you're working on makes a profit, you will receive regular bonuses
•  Never go to work on your birthday (you get extra leave for that day)
•  We value health, which is why all our employees benefit from a private health insurance plan. This includes free access to an unlimited number of specialist appointments, an annual health screenings, as well as flu vaccinations
•  Every summer we have a studio wide team building activity
•  Every year we organize several Game Jams where we take care of the food and drinks and you can just focus on having fun alongside your teammates
•  Coffee, tea and fruits are always at your disposal in the office
•  We have an Employee Assistance Program (legal, financial, life management and mental health services)
•  You'll also get a fitness pass which gives you access to local venues in the city

For which tasks (responsibilities)?

As a Game economy designer, your responsibility is to understand how a game works as a service for its customers and how the customers behave in it, identifying and developing the purchase drivers in the game economy context, and providing constant data-driven recommendation on design, tuning and pricing in order to improve game financial performance.

To do this, pre-release, you are able to design the virtual products a game will offer, define metrics that allow you to individually measure their impact in a given title, and work closely with the development team to see those design refined and metrics implemented.

Once the game is launched, you are able to analyze the collected data and report which are the performing/underperforming aspects of the game economic model and why. You are able to provide solutions to Gameloft management.

Your day to day duties include:

•  Defining the virtual products and their statistics with the development team, and understanding how each of them contributes to the game dynamics.
•  Identifying the potential sale drivers for the different product categories in the game economy, defining the key points of exposure for those drivers.
•  Balancing the needs for those virtual products, their relation, life cycle, and their streams of availability.
•  Managing pricing as to create specific price point roles, implement selling strategies for higher price points.
•  Regularly provide user feedback and stat/price point tuning to development team based on play-testing, both during game development and post-release.
•   Analyze the evolution of the metrics you defined to spot monetization bottlenecks and facilitators, then report suggestions for the game design or strategy accordingly.

What kind of professional are we looking for?

This is a position requiring a mix of strong economy and marketing knowledge with passion for analytical game design and the emerging free-to-play business model.


•  Sensitivity to gameplay and game design, understanding how to build needs and emotions in the context of a game
•  Analytical and formal thinking, able to break problems down in their key variables and identify the relations between them
•  Econometrics skills, able to model problems into quantitative systems, and draw qualitative conclusions out of quantitative data
•  Statistic knowledge, able to formulate ratios and indexes specific to each game, identifying specific weaknesses and strengths in its economy design
•  Marketing knowledge, able to formulate adequate selling strategies to improve the financial performance
•  Understanding of client/server architecture and data collecting pipeline and mining


•  Degree in Economics, Business Management or BA, preferably specialized in Marketing, Market Research or Strategic direction
•  Fluent written and spoken English, concise writing skills
•  Mastery of Excel
•  Deep, up-to-date knowledge of the free-to-play market, both web-based and on smartphones
•  Passion for games on all existing formats: board games, card games, sports, paper RPGs, gambling, all genres of videogames with special focus on MMOs and competitive games.
•  Previous experience in econometrics / data mining
•  Mastering of UI prototyping tools such as Flash
•  Experience in community managing, marketing or product manager
•  Previous experience as game designer, social designer or gambling designer
•  Advanced understanding of SQL and/or Python.

What is important for us in a person?

• Ability to work in a team
• Aspiration for learning and self-development

Why do we enjoy working here?

• We are creating awesome games enjoyed by millions of players worldwide
• Every year we organize several Game Jams where we take care of the food and drinks and you can just focus on having fun alongside your teammates

The selection process

You can apply with your English CV. Please note that our system can't handle files that exceed 10 MB, so if your CV/portfolio exceed the file limit, please upload it to eg. Google Drive or Dropbox and send us an access link.

We would be happy to see some words about your motivation and do not hesitate to share with us if you play any video or mobile games.

At Gameloft, we believe in diversity, so no applicant will be discriminated against based on criteria such as gender, age, gender identity, religion, nationality, etc ...

Your CV will be reviewed by our lead game economy designer, and if we find it relevant, one of our colleagues from HR will contact you.

Next there will be a home test, followed by a longer remote test and a chat with one of our HR colleagues and another one with one of our producers. They will give you specific details about the job and you can ask them anything you are interested in knowing about working here.

The whole process usually takes 2-3 weeks, but in the current global situation it could be slightly longer.

You will certainly receive feedback from us about the process, but you can also track the status of your application through our application system.

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