Founded in 2020, Gunzilla Games is a fresh, independent AAA developer working on its Battle Royale 2.0 Off The Grid in three metropolitan locations: Frankfurt, Germany (HQ); Los Angeles, USA; and Kyiv, Ukraine. The company is helmed by serial entrepreneur CEO, Vlad Korolev and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the industry.
Gunzilla’s formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ etc) as well as Oscar-nominated screenwriter, director and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, that has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.
Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Luke Davis, COO, Executive Producer (Star Citizen, Driver Club, Total War), Scott Probin, Game Director (EA Sports’ NHL series, the Need for Speed franchise, Populous 2, Powermonger, Space Hulk), Jussi Keteli, Art Director (Gears of War series, Star Citizen, and Hunt: Showdown), Oleksiy Plaksin, Art Director, (Moto GP and RIDE, Warface and Act of Aggression, Sniper: Ghost Warrior), Dmitriy Markov, Technical Director (Metro: Exodus, Arktika.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO Chernobyl series).
What are you working on?
- The name of the project(s): OTG
- Genres: Action, Shooter
- Platforms: PC, Console
Team size and structure?
10 crew members
For which tasks (responsibilities)?
Gunzilla Games is looking for a Senior Gameplay Programmer. The person in this position will help develop and support various gameplay features (e.g. movement, shooting), gameplay entities (e.g. kill zones, rockets, bombs), and AI-related features (e.g. AI-specific weapons, behaviors) for our AAA title as well as collaborate with game designers to design and implement the game features from scratch.
As a Gameplay Programmer, you will:
Design and develop the core gameplay features and systems for our game
Work closely with artists and designers to iterate on the gameplay mechanics
Contribute ideas and feedback toward all aspects of the game
Maintain and optimize the existing game systems
Work on AI behaviors and AI-related features
Document and extend the documentation on the gameplay features and systems
Self-manage programming tasks and coordinate them with the production team
What kind of professional are we looking for?
Excellent C++ knowledge with 5+ years of professional experience
Strong 3D math knowledge (vectors, matrices, Linear Algebra)
Worked in the game dev industry and shipped game titles
Can self-manage tasks and complete features from scratch
Passion for playing and making games
Strong understanding of software engineering practices
Good understanding of:
Multithreading and parallel programming
OS internals (process/thread/memory management)
How CPUs and GPUs work
Self-motivated, strong work ethic, and able to work independently
Why do we enjoy working here?
Flexible Working & Work from Home
English / German Courses
25 Annual Paid Vacation & Sick Days
What are the conditions and bonuses?
Revenue Based Bonuses
The selection process
Videogames are for everyone, so everyone should have the opportunity to create them. We’re looking for a huge variety of unique life experiences to help shape the worlds we’re developing, so promise your application will be given the same consideration as everyone else’s, regardless of your background. Let’s make video game history together!
OUR RECRUITMENT PROCESS
Here’s what you can expect when applying at Gunzilla.
Simply fill in the registration form and send us your CV & Portfolio, if applicable
If your selected, you’ll be contacted by our recruitment team for a Zoom call.
After this the next steps would be Hiring manager and Team Zoom interviews, or you’ll be invited to meet us at our recruiting studio.
Some roles require a competency test, which the recruitment team will support you on.
Following your interview, we’ll contact you either way.
If the interview went well but we feel you aren’t suited to the specific role, we’ll retain your details (with your permission) for future consideration.
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