Founded in 2020, Gunzilla Games is a fresh, independent AAA developer working on its Battle Royale 2.0 Off The Grid in three metropolitan locations: Frankfurt, Germany (HQ); Los Angeles, USA; and Kyiv, Ukraine. The company is helmed by serial entrepreneur CEO, Vlad Korolev and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the industry.
Gunzilla’s formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ etc) as well as Oscar-nominated screenwriter, director and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, that has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.
Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Luke Davis, COO, Executive Producer (Star Citizen, Driver Club, Total War), Scott Probin, Game Director (EA Sports NHL series, the Need for Speed franchise, Populous 2, Powermonger, Space Hulk), Jussi Keteli, Art Director (Gears of War series, Star Citizen, and Hunt: Showdown), Oleksiy Plaksin, Art Director, (Moto GP and RIDE, Warface and Act of Aggression, Sniper: Ghost Warrior), Dmitriy Markov, Technical Director (Metro: Exodus, Arktika.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO Chernobyl series).
What are you working on?
- The name of the project(s): OTG
- Genres: Shooter, Action
- Platforms: PC, Console
Team size and structure?
7 crew members
For which tasks (responsibilities)?
Gunzilla Games is looking for a Senior Level Designer. You will help us to imagine and develop compelling and engaging rules for our games. From conception to release and during post-launch, you will design high-quality game systems and mechanics that are adapted to the target audience and enable players to live out their own unique, fun, and rich gaming experiences.
In this position, you will:
Create and implements game levels that go in line with the design and creative intentions to achieve the best gaming experience
Participate in gameplay conception for the level design, for both PvP and PvE maps
Understand and apply the narrative ambition and desired gameplay
Actively participate in design-specific discussions and design reviews
Mentor junior-level designers
Use available tools to create the game space
Fix design bugs detected by testers
Work in collaboration with the level artist to ensure that a level is playable and that its graphic elements support each other
What kind of professional are we looking for?
At least 5 years of experience in level design, with at least one shipped title
Portfolio with examples of your previous work/projects
Ability and desire to work in creative and collaborative teams
Ability to create fun and exciting levels using a full complement of game mechanics
Excellent sense of 3D game space and environmental story telling
Ability to write clear and concise documentation in English
Proficiency in basic Office software
Good knowledge of Unreal level editing tools and scripting languages
Ability to manage your own time and work within deadlines
Why do we enjoy working here?
Flexible Working & Work from Home
Revenue Based Bonuses
English / German Courses
25 Annual Paid Vacation & Sick Days
Office Perks & Gym Membership
What are the conditions and bonuses?
Revenue Based Bonuses
The selection process
Videogames are for everyone, so everyone should have the opportunity to create them. We’re looking for a huge variety of unique life experiences to help shape the worlds we’re developing, so promise your application will be given the same consideration as everyone else’s, regardless of your background. Let’s make video game history together!
OUR RECRUITMENT PROCESS
Here’s what you can expect when applying at Gunzilla.
Simply fill in the registration form and send us your CV & Portfolio, if applicable.
If your selected, you’ll be contacted by our recruitment team for a Zoom call.
After this the next steps would be the Hiring manager and Team Zoom interviews, or you’ll be invited to meet us at our recruiting studio.
Some roles require a competency test, which the recruitment team will support you on.
Following your interview, we’ll contact you either way.
If the interview went well but we feel you aren’t suited to the specific role, we’ll retain your details (with your permission) for future consideration.