Senior Material Artist

VG Entertainment,Posted 1 month ago


Full time



Meet our studio

Back in 2012, a bunch of game industry veterans from Ukraine started VG Entertainment. Today, we are a full-scale game-making crew with several released games in the portfolio. Lately, we’ve been secretly working on something new and cool.

Our mission is to create games that delve deeper into topics like science, ecology, human-nature relationships, modern life, cruelty, and spirituality.

What are you working on?
  • Genres: Shooter
  • Platforms: PC, Console
Team size and structure?


For which tasks (responsibilities)?

  • Creating high-quality textures/materials using tools, such as Substance Designer / Painter, ZBrush & Photoshop

  • Collaborating with Tech Art to develop advanced shaders and material art pipelines

  • Working closely with Environment 3D artists and Level artists to create efficient, tileable textures and smart materials in Substance

  • Building and maintaining a high-quality PBR material library

  • Working closely with the Art Director and Lead to achieve a consistent look for the visuals

  • Creating documentation supporting techniques and processes.

  • Mentoring and guiding fellow artists as well as growing together as a team

What kind of professional are we looking for?

  • 3+ years of experience working in a game development studio as a Material Artist

  • Portfolio demonstrating a wide variety of materials using both procedural and 3D sculpted techniques

  • Expert skills in Substance Designer, Substance Painter, ZBrush & Photoshop

  • Knowledge of Unreal Engine

  • Knowledge of Autodesk Maya and/or another 3D software package (Blender would be a plus)

  • Solid understanding of color theory, and be able to create balanced and appealing color palettes

  • Strong understanding of PBR standards and surface/light interactions

  • Able to work independently to a high level of quality solving visual and technical challenges

Would be a plus:

  • Architectural, Art or Technical education

  • Shipped 1+ AAA title as a Material Artist

  • Proficiency with Shaders

  • Ability to manage texture and shader efficiency

  • Experience leading other artists

  • Understanding of current tech possibilities and graphics trends

  • A passion for interior and architectural design

What are the conditions and bonuses?
  • Flexible work hours

  • 18 business days of paid vacation

  • 1 paid day off on your birthday

  • 7 days of winter vacation for the entire studio

  • 3 sick leaves in a row without a doctor’s note

  • 1 paid day off on the day of donating blood

  • Medical insurance

  • English language courses

  • Comfortable office near the Olimpiyska metro station

  • Snacks, sweets and tea/coffee in the office

  • Freedom of creativity, no bureaucracy, and an awesome friendly team that helps you enhance your skills, as well as gain new knowledge and experience

VG Entertainment

Company type: product

Employees: 51-200

Platforms: PC, Console

Genres: Shooter

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