Senior Technical Artist

Vivid Games S.A.,Posted 1 month ago


Full time

$3,500 - $5,000 / Month

Remote, Bydgoszcz

Vivid Games is one of the leading Polish mobile game developers and publishers but also a team of almost 70 individuals on a mission to entertain players with great games. We are the first remote company, having an office in Bydgoszcz.

What are you working on?
  • The name of the project(s): Real Boxing
  • At what stage of the project(s)? New
  • Genres: Sports
  • Platforms: Mobile
Team size and structure?

Approx. 20 ppl. Structure: Product Owner, Producer and the rest of the team (artists, programmers, testers, designers etc.)

For which tasks (responsibilities)?
  •  Collaborating with artists and developers to integrate art assets into the game engine

  • Creating technical benchmarks to be used in production, implementing optimizations, and monitoring the performance of the game

  • Producing high-end visuals within memory constraints and performance guidelines

  • Material creation - design complex materials and instruct artists on best practices for material creation

  • Lighting - be well versed in the various lighting techniques and instruct the artists in lighting best practices

  • Optimization - optimize the content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modeling and texturing best practices

  • Technical support to the Team in day-by-day production issues

  • Creating and maintaining technical documentation

  • Sharing with the Team best practices and new tools.

What kind of professional are we looking for?
  • Significant experience with Unity 3D and understanding of mobile platforms' strengths and limitations

  • Strong skills and experience in software development in Unity 3D and C#

  • Knowledge of 3D asset creation pipeline

  • Excellent knowledge and interest in the following tech-art areas: Shading, VFX/Particles, Scripting, Lighting, Rendering and Post-Effects, SFX, Rigging, and Physics;

  • Experience with profiling tools (Profiler, Frame Debugger, Memory Profiler)

  • Experience with shaders (Shader Lab, Shader Graph, Amplify Shader Editor, HLSL)

  • Knowledge of the new Unity Scriptable render pipeline (URP and HDRP)

  • Experience with different Unity render pipelines (HDRP/URP)

  • Unity 3D, 2D/3D games development, multiple platforms, Photoshop, Maya/3DS Max/Blender

  • Experience with version control systems will be a plus.

What is important for us in a person?
  • Team-player mindset: openness to ideas, constructive feedback, and changes; ability to communicate and collaborate effectively across disciplines such as art, design, programming, and production

  • A great ability to think creatively to overcome technical challenges.

Why do we enjoy working here?
  • Opportunity to grow competencies in a team of experienced professionals (they're all seniors and industry experts!),

  • Total flexibility on working on-site (office in Bydgoszcz) and remotely, as well as planning your daily work cycle (your working hours are actually up to you).

  • Being a part of an independent team with as little beaurocracy and as much transparency as it’s possible,

  • Competitive stable salary adequate to experience,

  • Other cool stuff that supports physical, emotional, and intellectual well-being like team integrations.

What are the conditions and bonuses?
  • 20-26 paid sick days

  • 100% remote work possibility

  • Co-financing of private healthcare and sports pay-off

  • Drinks, fresh fruits (while working on-site).

The selection process

Usually 2 interviews. One with Talent Acquisition Partner, and one with our technical team. Sometimes some tests are involved in the process. Usually up to 2 weeks for a response after every stage of the recruitment process.

Vivid Games S.A.

Company type: publisher

Employees: 51-200

Platforms: Mobile

Genres: Casual

View all vacancies from Vivid Games S.A.
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