Senior
Full time
$3,500 - $5,000 / Month
Remote, Bydgoszcz
Vivid Games is one of the leading Polish mobile game developers and publishers but also a team of almost 70 individuals on a mission to entertain players with great games. We are the first remote company, having an office in Bydgoszcz.
What are you working on?
- The name of the project(s): Real Boxing
- At what stage of the project(s)? New
- Genres: Sports
- Platforms: Mobile
Team size and structure?
Approx. 20 ppl. Structure: Product Owner, Producer and the rest of the team (artists, programmers, testers, designers etc.)
For which tasks (responsibilities)?
Collaborating with artists and developers to integrate art assets into the game engine
Creating technical benchmarks to be used in production, implementing optimizations, and monitoring the performance of the game
Producing high-end visuals within memory constraints and performance guidelines
Material creation - design complex materials and instruct artists on best practices for material creation
Lighting - be well versed in the various lighting techniques and instruct the artists in lighting best practices
Optimization - optimize the content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modeling and texturing best practices
Technical support to the Team in day-by-day production issues
Creating and maintaining technical documentation
Sharing with the Team best practices and new tools.
What kind of professional are we looking for?
Significant experience with Unity 3D and understanding of mobile platforms' strengths and limitations
Strong skills and experience in software development in Unity 3D and C#
Knowledge of 3D asset creation pipeline
Excellent knowledge and interest in the following tech-art areas: Shading, VFX/Particles, Scripting, Lighting, Rendering and Post-Effects, SFX, Rigging, and Physics;
Experience with profiling tools (Profiler, Frame Debugger, Memory Profiler)
Experience with shaders (Shader Lab, Shader Graph, Amplify Shader Editor, HLSL)
Knowledge of the new Unity Scriptable render pipeline (URP and HDRP)
Experience with different Unity render pipelines (HDRP/URP)
Unity 3D, 2D/3D games development, multiple platforms, Photoshop, Maya/3DS Max/Blender
Experience with version control systems will be a plus.
What is important for us in a person?
Team-player mindset: openness to ideas, constructive feedback, and changes; ability to communicate and collaborate effectively across disciplines such as art, design, programming, and production
A great ability to think creatively to overcome technical challenges.
Why do we enjoy working here?
Opportunity to grow competencies in a team of experienced professionals (they're all seniors and industry experts!),
Total flexibility on working on-site (office in Bydgoszcz) and remotely, as well as planning your daily work cycle (your working hours are actually up to you).
Being a part of an independent team with as little beaurocracy and as much transparency as it’s possible,
Competitive stable salary adequate to experience,
Other cool stuff that supports physical, emotional, and intellectual well-being like team integrations.
What are the conditions and bonuses?
20-26 paid sick days
100% remote work possibility
Co-financing of private healthcare and sports pay-off
Drinks, fresh fruits (while working on-site).
The selection process
Usually 2 interviews. One with Talent Acquisition Partner, and one with our technical team. Sometimes some tests are involved in the process. Usually up to 2 weeks for a response after every stage of the recruitment process.