We are looking for a Technical Artist who will make a major contribution to creating lively video game environments.
For which tasks (responsibilities)?
Never use the word “impossible”.
Push boundaries of modern platforms and optimize features effectively.
Be aware of global trends, learn relevant research papers, develop new ideas.
Code specialized shaders.
Create procedural content creation tools.
Implement work automation methods by scripting or using special tools.
Enable good communication between the Art team and Programmers, providing guidelines, best practices, and documentation for workflows.
Provide technical support to the Art team for the tools and the engine.
What kind of professional are we looking for?
4+ years of experience in AAA console or PC games development. Shipped games or a strong portfolio are a must.
Technical mind, developed logic, thinking “outside of the box”.
Understanding memory and performance limitations of real-time rendering.
Extensive knowledge of Unreal and/or a comparable AAA game engine
Houdini experience and other procedural creation skills.
Max/Maya scripting knowledge.
Self-motivated and proactive. Doing R&D means digging your own path ignoring doubts.
PREFERENCES
Scripting skills e.g. Python, C++, etc.
Experience creating physical, fluid, and gas simulations.