Senior
Full time
$2,500 - $4,000 / Month
Remote
What are you working on?
- The name of the project(s): PVP Session Games and Strategies
- At what stage of the project(s)? Concept
- Genres: Action, Role-playing, Strategy, Card and/or Board, Casual, Arcade, MMO
- Platforms: PC, Mobile, Browser, iOS, Android
Team size and structure?
Small autonomous teams 3-4 members
For which tasks (responsibilities)?
Developing scalable Back-end for turn-based mobile(WebGL) games
Be responsible for back-end deploy stage
Provide stable system-design for expected CCU spikes: 10k-100k+
(optionally) Help to resolve and debug client-server related issues with Unity WebGL client build
What kind of professional are we looking for?
— ✨ 4+ years as a Unity Back-end Developer (Middle+/Senior level).
— ⭐️ Experience developing the back-end for multiplayer server-authoritative games.
— 🔧 Skills in developing and debugging client-side applications.
— 🎨 Experience with WebGL platform and debugging.
— 😎 Responsibility: ability to plan and meet deadlines.
— 🛫 Autonomy: ability to work based on objectives rather than strict technical specifications.
— 🛠 Ability to handle deployment independently.
Bonus Points For:
— 🤖 Experience with ECS (Entity Component System).
— 🐶 Side (pet) projects.
— 💪 Experience in mixed roles, such as Game Design, Tech Art (SFX/VFX), Level Design, etc.
— 📡 Networking stack experience (e.g., Photon, Mirror, Fishnet, NGO, DarkRift, etc.).
— 🎮 Passionate gamer with a wide gaming background.
— 🌎 Experience with highly loaded classic browser-based strategy games or open-world projects (global maps).
What is important for us in a person?
We value only friendly and constructive behavior.
Why do we enjoy working here?
— 💰 $2,500–$4000/month (paid in cryptocurrency).
— 🏡 100% remote work — your couch, your rules!
— 🚀 Be part of an innovative WEB3 project breaking boundaries.
— 🤝 A team that values your ideas and creativity.
— 🙌 A bureaucracy-free workplace focused on results.
— ✅ Paid testing period (1–2 weeks) to ensure we’re the right fit for each other.
The selection process
How the Hiring Process Works:
— No HR stage involved.
— Direct meeting with the Game Designer to discuss your previous projects.
— Details of upcoming projects are clarified.
— You receive initial feedback immediately.
— Your details are shared with the team, and a decision is made before the project starts.
— If not selected, your strengths will be considered for future projects.