Senior
Full time
Negotiable
Remote, Paris
PopcornFX Art Division is looking to grow their team with a highly skilled and experienced VFX/Technical Artist, with in-depth knowledge of creating real-time in-game effects and researching, animating, simulating and visualizing outstanding looking effects.
Team size and structure?
30
For which tasks (responsibilities)?
Create Niagara VFX on UE4 for a major game company
Imagine effects tailored to the needs of games in collaboration with various disciplines
Work with various game studios to help them achieve, improve, and optimize their effects
Be able to quickly perform basic prototypes that will be used for discussions related to effects and gameplay
Be able to train others in our internal pipeline or in external studios, be able to explain and document the tool
Be able to communicate with artists, technical team members, studio leadership, and outsource managers.
Participate in the R&D effort by experimenting with effect behaviors and rendering
Why do we enjoy working here?
Minimum 2 years experience in VFX (video game, offline CG …)
Artistic sense (comfortable with realistic effects)
Experienced with VFX tools (Niagara, Houdini, PopcornFX v2)
Comfortable with the syntax of shaders (HLSL, GLSL), or scripting languages in general
Good understanding of physics
Good understanding of texture & shader creation
Fluent technical English
Pluses:
Rigorous
Adaptability, flexibility, openness
Agree to receive, seek and give constructive criticism
Very good understanding of movements in space. Good spatial awareness.
Good mathematical knowledge
Thorough knowledge of 2D & 3D tools (Photoshop, ZBrush, Maya, 3Dsmax, After Effects, FumeFX, Maya Fluids, EmberGen, etc…)
Experience with a mainstream Game Engine (UE4, Unity, O3DE)