Junior
Freelance
Negotiable
Remote
Location: Remote
Type: Part-Time / Contract (Flexible hours)
Pay: ₹10,000/month
Start Date: Immediate
Studio Name: (Use once finalized – placeholder: Fracture Games)
💼 About the Game
We are building a 2D narrative puzzle game that plays with the mind — emotionally rich, time-loop driven, and layered with mystery. Think Inside + Limbo + Dark Stories, made in India.
🎮 Your Role
You will be the sole developer in this project. This is your sandbox to own the entire dev process (with guidance and written story structure provided).
Responsibilities:
Implement core gameplay mechanics (time-loop, puzzles, navigation).
Build transitions and story arcs using Unity or Godot.
Optimize for Android and iOS (mobile-first).
Collaborate with the writer/story architect (you’ll get full support on story beats and assets).
What are you working on?
- The name of the project(s): When the Clock Breaks
- At what stage of the project(s)? Ideation
- Genres: Puzzle, Strategy
- Platforms: Mobile, iOS, Android
For which tasks (responsibilities)?
You will be the sole developer in this project. This is your sandbox to own the entire dev process (with guidance and written story structure provided).
Responsibilities:
Implement core gameplay mechanics (time-loop, puzzles, navigation).
Build transitions and story arcs using Unity or Godot.
Optimize for Android and iOS (mobile-first).
Collaborate with the writer/story architect (you’ll get full support on story beats and assets).
What kind of professional are we looking for?
Tools/Skills Needed
Unity (preferred) or Godot
C# or GDScript
Experience with 2D animations, scenes, and basic UI
Bonus: Experience with save/load systems or basic shaders
Why do we enjoy working here?
Fixed stipend of ₹10,000/month
Full creative control on implementation (you’re the sole dev)
A featured role in the game credits (Developer, Co-Creator)
Portfolio game title with your name attached (great for future jobs)
A chance to shape a dark narrative game that stands out in the Indian indie space
Potential revenue share or long-term role if the game gets funded/published
The selection process
. Application Submission
Send your resume (or portfolio) along with a brief cover letter answering a short creative question (see below for emphasis). No long essays — we value clarity and emotion over formality.
2. Shortlisted Call (15–20 mins)
A friendly conversation with the founder (that’s me) — we’ll talk about your interests, how you think, and the kinds of games/stories that move you.
3. Test Task (Optional but Preferred)
Developer: A small puzzle prototype task (can be done in 2–4 hours max, using Unity/Godot or plain logic if needed).
Writer: A short scene/dialogue + a 1-pager world/lore idea. Nothing big — just to see your creative voice.
4. Final Chat + Offer
We discuss your task, expectations, and if it feels like a mutual fit, we’ll send an offer within 48 hours.
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