We are looking for a talented and skillful Technical Animator to work on our ambitious game projects for the world’s best publishers and game developers.
ATTENTION: Pingle Studio DOES NOT HIRE from Russian Federation.
For which tasks (responsibilities)?
Working with the art and tech teams to create in-game animation
Developing, maintaining and documenting animation systems and pipelines
Assisting the team in planning animation work
What kind of professional are we looking for?
2+ years of experience
Strong practical experience with technical animation
The ability to setup and animate mechanical meshes and characters
Ability to work with blendshapes and facial animation
Firm understanding of animation principles, techniques and pipelines
Experience with Unreal Engine 4 & 5
High proficiency in Maya, Blender, 3ds Max
Good knowledge of 3D-related math
Strong understanding of 3D rigging
Will be an advantage:
Lyra experience: good experience with Unreal Engine animation systems (especially Animation Blueprint Layers, Animation Multi-threading, UE5 specific improvements)
Experience with advanced locomotion system
Why do we enjoy working here?
Fast hiring and clear process;
20 Paid Vacation Days;
10 Paid Sick Leave Days;
Regular salary reviews;
Personal Development Plan for clear growing of skills;
Accountant support and full taxes coverage;
Comfortable Office Location and the ability to work remotely;
Corporate English lessons;
Advanced training: compensation of 50% of the cost of training courses, and video courses;
Career Path and Mentorship Program;
Referral internal Program: Active Program with Great Bonuses;
Community of people who understand your game passion.