Technical Artist (Ukraine)

Volmi – A Virtuos Studio , Posted yesterday

Senior

Full time

Negotiable

Poland, Ukraine

Volmi — A Virtuos Studio is an outsourcing company that specializes in game development and game content creation. Over the past 9 years, we have successfully completed over a thousand different projects and have gained considerable experience in creating 2D and 3D art, as well as developing turnkey games. Since 2022, we have been a part of Virtuos, the world’s leading game developer, and have become the first Virtuos studio in Eastern Europe.

In particular, we have contributed to the development of popular games such as Diablo 2: Resurrected, Metro Exodus, Sniper: Ghost Warrior Contracts 2, Smite, Paladins, Gwent: The Witcher Card Game, and Marvel Snap. Therefore our team creates high-end gaming content and games for various Mobile, PC, Console, and VR projects.

We are looking for a skilled and passionate Technical Artist to join our team and help shape the visual worlds of our current and upcoming titles!

For which tasks (responsibilities)?
  • Integrate SpeedTree assets into the game engine while ensuring optimal performance.

  • Set up shaders for foliage, bark, wind effects, and seasonal changes.

  • Configure LODs, billboards, and lightmap settings for real-time rendering.

  • Optimize geometry and materials for performance across platforms (PC, consoles).

  • Automate import and update processes for SpeedTree assets within the pipeline.

  • Ensure technical consistency and visual quality according to platform requirements.

  • Integrate 3D assets into the engine and configure materials.

  • Adjust LODs and fix visual bugs related to foliage content.

  • Provide technical support to the art team for foliage-related assets.

  • Collaborate closely with development and art teams to ensure cohesive implementation.

What kind of professional are we looking for?
  • Proficiency with SpeedTree and its integration into a game engine (e.g., Unreal, Unity, proprietary engines).

  • Solid understanding of foliage optimization, including LODs, billboards, and performance-friendly shaders.

  • Experience in setting up wind animation, lightmap-ready assets, and pivot/anchor logic.

  • Strong knowledge of shader systems.

  • Ability to follow concept art and style guides with a high level of accuracy.

  • Quick adaptability to unfamiliar game engines and technical pipelines.

  • Strong communication skills, including the ability to collaborate across diverse cultural backgrounds.

  • Capability to digest feedback, identify key points, and implement changes effectively..

  • Open-mindedness and a willingness to learn new tools and workflows.

  • At least В1 English level – capable of effective verbal and written communication in multicultural teams.

Will be a plus:

  • Previous experience in a game production environment using SpeedTree.

  • Familiarity with procedural vegetation workflows.

  • Understanding of real-time rendering constraints on multiple platforms (PC, consoles).

  • Basic scripting knowledge for tools and automation (e.g., Python, C#, or Blueprints).

  • Ability to create and fine-tune vegetation based on biome/species references.

Why do we enjoy working here?
  • VOLMI collaborates with leading global studios and publishers, allowing you to work on diverse and innovative game projects.

  • The company provides opportunities for professional advancement, including access to training, workshops, and other learning programs, helping employees develop their skills and knowledge.

  • Clear and transparent employee growth assessment system with regular feedback for your career development.

  • As part of Virtuos, VOLMI offers access to an international network of studios, opening up opportunities to work on global projects and with teams from around the world.

  • The VOLMI environment values creativity and innovation, allowing employees to realize their ideas and participate in exciting creative processes.

  • The modern office is located in the heart of Kyiv — on Podil, one of the most atmospheric districts of the city.

  • Support for employees during blackouts to ensure uninterrupted work both in the office and remotely for employees outside the Kyiv region.

  • The possibility of remote work and flexible schedule on corporate equipment.

  • A transparent system for employment types and interaction with employees, as the company is a resident of Diia.City.

  • Opportunities to engage in corporate social responsibility (CSR) projects.

We always welcome new talented professionals, so we are waiting for your CV with a link to your portfolio!

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